package biomesoplenty.world.layer; import net.minecraft.world.gen.layer.IntCache; import biomesoplenty.api.Biomes; public class BiomeLayerCreate extends BiomeLayer { private boolean ocean; public BiomeLayerCreate(long par1, boolean o) { super(par1); ocean = o; } public int[] getInts(int par1, int par2, int par3, int par4) { int[] var5 = IntCache.getIntCache(par3 * par4); boolean coral = Biomes.oceanCoral.isPresent(); boolean kelp = Biomes.oceanKelp.isPresent(); for (int var6 = 0; var6 < par4; ++var6) { for (int var7 = 0; var7 < par3; ++var7) { this.initChunkSeed((long)(par1 + var7), (long)(par2 + var6)); if(ocean) { if(coral) { var5[var7 + var6 * par3] = this.nextInt(10) == 0 ? 1 : Biomes.oceanCoral.get().biomeID; } else if(kelp) { var5[var7 + var6 * par3] = this.nextInt(10) == 0 ? 1 : Biomes.oceanKelp.get().biomeID; } else { var5[var7 + var6 * par3] = this.nextInt(10) == 0 ? 1 : 0; } } else { var5[var7 + var6 * par3] = 1; } } } if(ocean) { if (par1 > -par3 && par1 <= 0 && par2 > -par4 && par2 <= 0) { var5[-par1 + -par2 * par3] = 1; } } return var5; } }