package biomesoplenty.biomes; import java.util.Random; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenShrub; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.worldgen.WorldGenMoss; import biomesoplenty.worldgen.WorldGenTaiga5; public class BiomeGenShield extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; public BiomeGenShield(int par1) { super(par1); this.theBiomeDecorator = new BiomeDecoratorBOP(this); this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; this.customBiomeDecorator.treesPerChunk = 7; this.customBiomeDecorator.grassPerChunk = 12; this.customBiomeDecorator.sandPerChunk = -999; this.customBiomeDecorator.sandPerChunk2 = -999; this.customBiomeDecorator.gravelPerChunk = 4; this.customBiomeDecorator.gravelPerChunk2 = 4; this.customBiomeDecorator.generateStoneInGrass2 = true; } /** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return (WorldGenerator)(par1Random.nextInt(2) == 0 ? new WorldGenShrub(0,0) : new WorldGenTaiga5(false)); } public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); WorldGenMoss var5 = new WorldGenMoss(); for (int var6 = 0; var6 < 20; ++var6) { int var7 = par3 + par2Random.nextInt(16) + 8; byte var8 = 58; int var9 = par4 + par2Random.nextInt(16) + 8; var5.generate(par1World, par2Random, var7, var8, var9); } } /** * Provides the basic grass color based on the biome temperature and rainfall */ public int getBiomeGrassColor() { return 6586168; } /** * Provides the basic foliage color based on the biome temperature and rainfall */ public int getBiomeFoliageColor() { return 7902787; } }