package biomesoplenty.biomes; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.entity.passive.EntityChicken; import net.minecraft.entity.passive.EntityCow; import net.minecraft.entity.passive.EntityPig; import net.minecraft.entity.passive.EntitySheep; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; public class BiomeGenGrassland extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; @SuppressWarnings("unchecked") public BiomeGenGrassland(int par1) { super(par1); this.theBiomeDecorator = new BiomeDecoratorBOP(this); this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; this.customBiomeDecorator.treesPerChunk = -999; this.customBiomeDecorator.flowersPerChunk = -999; this.customBiomeDecorator.grassPerChunk = 2; this.customBiomeDecorator.reedsPerChunk = 25; this.customBiomeDecorator.mushroomsPerChunk = 20; this.customBiomeDecorator.sandPerChunk = -999; this.customBiomeDecorator.sandPerChunk2 = -999; this.customBiomeDecorator.waterLakesPerChunk = 15; this.customBiomeDecorator.portobellosPerChunk = 3; this.customBiomeDecorator.reedsBOPPerChunk = 3; this.customBiomeDecorator.generatePumpkins = false; this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 14, 4, 4)); this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 12, 4, 4)); this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 12, 4, 4)); this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 10, 4, 4)); } /** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return par1Random.nextInt(3) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 2) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 1); } public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = 3 + par2Random.nextInt(6); for (int var6 = 0; var6 < var5; ++var6) { int var7 = par3 + par2Random.nextInt(16); int var8 = par2Random.nextInt(28) + 4; int var9 = par4 + par2Random.nextInt(16); int var10 = par1World.getBlockId(var7, var8, var9); if (var10 == Block.stone.blockID) { par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2); } } } /** * Provides the basic grass color based on the biome temperature and rainfall */ public int getBiomeGrassColor() { return 8379261; } public int getBiomeFoliageColor() { return 8379261; } }