package com.bopteam.biomesop.blocks; import static net.minecraftforge.common.ForgeDirection.UP; import java.util.Random; import com.bopteam.biomesop.mod_BiomesOPlenty; import com.bopteam.biomesop.configuration.BOPBlocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.util.Icon; import net.minecraft.world.World; import net.minecraft.world.WorldProviderEnd; import net.minecraftforge.common.ForgeDirection; //========================================= public class BlockHolyGrass extends Block { private Icon[] blockIcon = new Icon[6]; public BlockHolyGrass(int par1) { super(par1, Material.grass); this.setTickRandomly(true); this.setCreativeTab(mod_BiomesOPlenty.tabBiomesOPlenty); } @Override public void registerIcons(IconRegister par1IconRegister) { this.blockIcon[0] = par1IconRegister.registerIcon("BiomesOPlenty:holystone"); this.blockIcon[1] = par1IconRegister.registerIcon("BiomesOPlenty:holygrass1"); this.blockIcon[2] = par1IconRegister.registerIcon("BiomesOPlenty:holygrass2"); this.blockIcon[3] = par1IconRegister.registerIcon("BiomesOPlenty:holygrass2"); this.blockIcon[4] = par1IconRegister.registerIcon("BiomesOPlenty:holygrass2"); this.blockIcon[5] = par1IconRegister.registerIcon("BiomesOPlenty:holygrass2"); } /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getBlockTextureFromSideAndMetadata(int par1, int par2) { return blockIcon[par1]; } /** * Currently only called by fire when it is on top of this block. * Returning true will prevent the fire from naturally dying during updating. * Also prevents firing from dying from rain. * * @param world The current world * @param x The blocks X position * @param y The blocks Y position * @param z The blocks Z position * @param metadata The blocks current metadata * @param side The face that the fire is coming from * @return True if this block sustains fire, meaning it will never go out. */ @Override public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side) { if (blockID == Block.netherrack.blockID && side == UP) { return true; } if (blockID == this.blockID && side == UP) { return true; } if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP) { return true; } return false; } /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { if (par1World.provider.isHellWorld) { par1World.playSound(par2, par3, par4, "mob.ghast.death", 20.0F, 0.95F + (float)Math.random() * 0.1F, true); for (int l = 0; l < 8; ++l) { par1World.spawnParticle("flame", (double)par2 + Math.random(), (double)par3 + Math.random(), (double)par4 + Math.random(), 0.0D, 0.0D, 0.0D); par1World.spawnParticle("smoke", (double)par2 + Math.random(), (double)par3 + Math.random(), (double)par4 + Math.random(), 0.0D, 0.0D, 0.0D); } } return par9; } /** * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side */ /*public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { if (par5 == 1) { return 29; } else if (par5 == 0) { return 27; } else { Material var6 = par1IBlockAccess.getBlockMaterial(par2, par3 + 1, par4); return var6 != Material.snow && var6 != Material.craftedSnow ? 28 : 28; } }*/ /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (par1World.provider.isHellWorld) { par1World.setBlock(par2, par3 + 1, par4, Block.fire.blockID); par1World.setBlock(par2, par3, par4, BOPBlocks.smolderingGrass.blockID); } if (!par1World.isRemote) { if (par1World.getBlockLightValue(par2, par3 + 1, par4) < 4 && Block.lightOpacity[par1World.getBlockId(par2, par3 + 1, par4)] > 2) { par1World.setBlock(par2, par3, par4, BOPBlocks.holyStone.blockID); } else if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9) { for (int var6 = 0; var6 < 4; ++var6) { int var7 = par2 + par5Random.nextInt(3) - 1; int var8 = par3 + par5Random.nextInt(5) - 3; int var9 = par4 + par5Random.nextInt(3) - 1; int var10 = par1World.getBlockId(var7, var8 + 1, var9); if (par1World.getBlockId(var7, var8, var9) == BOPBlocks.holyStone.blockID && par1World.getBlockLightValue(var7, var8 + 1, var9) >= 4 && Block.lightOpacity[var10] <= 2) { par1World.setBlock(var7, var8, var9, BOPBlocks.holyGrass.blockID); } } } } } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return BOPBlocks.holyStone.idDropped(0, par2Random, par3); } }