package forestry.api.recipes; import net.minecraftforge.fluids.FluidStack; /** * Provides an interface to the recipe manager of the still. * * The manager is initialized at the beginning of Forestry's BaseMod.load() cycle. Begin adding recipes in BaseMod.ModsLoaded() and this shouldn't be null even * if your mod loads before Forestry. * * Accessible via {@link RecipeManagers} * * Note that this is untested with anything other than biomass->biofuel conversion. * * @author SirSengir */ public interface IStillManager extends ICraftingProvider { /** * Add a recipe to the still * * @param cyclesPerUnit * Amount of work cycles required to run through the conversion once. * @param input * ItemStack representing the input liquid. * @param output * ItemStack representing the output liquid */ public void addRecipe(int cyclesPerUnit, FluidStack input, FluidStack output); }