package biomesoplenty.entities; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.monster.EntityMob; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityWasp extends EntityFlyingMob { public int courseChangeCooldown; public double waypointX; public double waypointY; public double waypointZ; private Entity targetedEntity; /** Cooldown time between target loss and new target aquirement. */ private int aggroCooldown; public EntityWasp(World world) { super(world); this.setSize(0.5F, 0.5F); } @Override protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setAttribute(2.5D); } @Override protected void updateEntityActionState() { if (!this.worldObj.isRemote && this.worldObj.difficultySetting == 0) { this.setDead(); } this.despawnEntity(); double d0 = this.waypointX - this.posX; double d1 = this.waypointY - this.posY; double d2 = this.waypointZ - this.posZ; double d3 = d0 * d0 + d1 * d1 + d2 * d2; if (d3 < 1.0D || d3 > 3600.0D) { this.waypointX = this.posX + (double)((this.rand.nextFloat() * 2.0F - 1.0F) * 4.0F); this.waypointY = this.posY + (double)((this.rand.nextFloat() * 2.0F - 1.0F) * 4.0F); this.waypointZ = this.posZ + (double)((this.rand.nextFloat() * 2.0F - 1.0F) * 4.0F); } if (this.courseChangeCooldown-- <= 0) { this.courseChangeCooldown += this.rand.nextInt(2) + 2; d3 = (double)MathHelper.sqrt_double(d3); if (this.isCourseTraversable(this.waypointX, this.waypointY, this.waypointZ, d3)) { this.motionX += d0 / d3 * 0.1D; this.motionY += d1 / d3 * 0.1D; this.motionZ += d2 / d3 * 0.1D; } else { this.waypointX = this.posX; this.waypointY = this.posY; this.waypointZ = this.posZ; } } if (this.targetedEntity != null && this.targetedEntity.isDead) { this.targetedEntity = null; } if (this.targetedEntity == null || this.aggroCooldown-- <= 0) { this.targetedEntity = this.worldObj.getClosestVulnerablePlayerToEntity(this, 100.0D); if (this.targetedEntity != null) { this.aggroCooldown = 20; } } double d4 = 64.0D; if (this.targetedEntity != null && this.targetedEntity.getDistanceSqToEntity(this) < d4 * d4) { double d5 = this.targetedEntity.posX - this.posX; double d6 = this.targetedEntity.boundingBox.minY + (double)(this.targetedEntity.height / 2.0F) - (this.posY + (double)(this.height / 2.0F)); double d7 = this.targetedEntity.posZ - this.posZ; this.renderYawOffset = this.rotationYaw = -((float)Math.atan2(d5, d7)) * 180.0F / (float)Math.PI; if (this.canEntityBeSeen(this.targetedEntity)) { this.waypointX = targetedEntity.posX; this.waypointY = targetedEntity.posY; this.waypointZ = targetedEntity.posZ; float f1 = this.targetedEntity.getDistanceToEntity(this); this.attackEntity(this.targetedEntity, f1); } } else { this.renderYawOffset = this.rotationYaw = -((float)Math.atan2(this.motionX, this.motionZ)) * 180.0F / (float)Math.PI; } } private boolean isCourseTraversable(double par1, double par3, double par5, double par7) { double d4 = (this.waypointX - this.posX) / par7; double d5 = (this.waypointY - this.posY) / par7; double d6 = (this.waypointZ - this.posZ) / par7; AxisAlignedBB axisalignedbb = this.boundingBox.copy(); for (int i = 1; (double)i < par7; ++i) { axisalignedbb.offset(d4, d5, d6); if (!this.worldObj.getCollidingBoundingBoxes(this, axisalignedbb).isEmpty()) { return false; } } return true; } @Override protected String getLivingSound() { return "biomesoplenty:mob.wasp.say"; } @Override protected String getHurtSound() { return "biomesoplenty:mob.wasp.say"; } @Override protected String getDeathSound() { return "biomesoplenty:mob.wasp.say"; } }