/******************************************************************************* * Copyright 2014-2019, the Biomes O' Plenty Team * * This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. * * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. ******************************************************************************/ package biomesoplenty.common.biome.overworld; import biomesoplenty.api.enums.BOPClimates; import biomesoplenty.common.biome.BiomeTemplate; import biomesoplenty.common.world.gen.feature.BOPConfiguredFeatures; import biomesoplenty.common.world.gen.surfacebuilders.BOPSurfaceBuilders; import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntityType; import net.minecraft.world.biome.*; import net.minecraft.world.gen.GenerationStage; import net.minecraft.world.gen.feature.Features; import net.minecraft.world.gen.feature.structure.StructureFeatures; import net.minecraft.world.gen.surfacebuilders.ConfiguredSurfaceBuilder; import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder; public class OutbackBiome extends BiomeTemplate { public OutbackBiome() { this.addWeight(BOPClimates.HOT_DESERT, 7); } @Override protected void configureBiome(Biome.Builder builder) { builder.precipitation(Biome.RainType.NONE).biomeCategory(Biome.Category.DESERT).depth(0.05F).scale(0.0F).temperature(2.0F).downfall(0.05F); builder.specialEffects((new BiomeAmbience.Builder()).waterColor(4159204).waterFogColor(329011).fogColor(12638463).skyColor(calculateSkyColor(2.0F)).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build()); } @Override protected void configureGeneration(BiomeGenerationSettings.Builder builder) { builder.surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, BOPSurfaceBuilders.RED_SAND_SURFACE)); // Structures builder.addStructureStart(StructureFeatures.VILLAGE_SAVANNA); builder.addStructureStart(StructureFeatures.PILLAGER_OUTPOST); DefaultBiomeFeatures.addDefaultOverworldLandStructures(builder); builder.addStructureStart(StructureFeatures.RUINED_PORTAL_DESERT); // Underground DefaultBiomeFeatures.addDefaultCarvers(builder); builder.addFeature(GenerationStage.Decoration.LAKES, Features.LAKE_LAVA); DefaultBiomeFeatures.addDefaultMonsterRoom(builder); DefaultBiomeFeatures.addDefaultUndergroundVariety(builder); DefaultBiomeFeatures.addDefaultOres(builder); DefaultBiomeFeatures.addDefaultSoftDisks(builder); //////////////////////////////////////////////////////////// // Vegetation builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, BOPConfiguredFeatures.OUTBACK_TREES); builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, BOPConfiguredFeatures.DESERT_GRASS_20); builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Features.PATCH_CACTUS_DESERT); builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Features.PATCH_DEAD_BUSH_2); //////////////////////////////////////////////////////////// // Other Features DefaultBiomeFeatures.addDefaultSprings(builder); DefaultBiomeFeatures.addSurfaceFreezing(builder); } @Override protected void configureMobSpawns(MobSpawnInfo.Builder builder) { // Entities builder.addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityType.RABBIT, 4, 2, 3)); builder.addSpawn(EntityClassification.AMBIENT, new MobSpawnInfo.Spawners(EntityType.BAT, 10, 8, 8)); builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.SPIDER, 100, 4, 4)); builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.ZOMBIE, 95, 4, 4)); builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.ZOMBIE_VILLAGER, 5, 1, 1)); builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.SKELETON, 100, 4, 4)); builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.CREEPER, 100, 4, 4)); builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.SLIME, 100, 4, 4)); builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.ENDERMAN, 10, 1, 4)); builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.WITCH, 5, 1, 1)); builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.HUSK, 80, 4, 4)); } }