package biomesoplenty.biomes; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; import biomesoplenty.worldgen.WorldGenIvy; import biomesoplenty.worldgen.WorldGenLargeTree; import biomesoplenty.worldgen.WorldGenOvergrownTree; public class BiomeGenOvergrownGreens extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; public BiomeGenOvergrownGreens(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 1; customBiomeDecorator.flowersPerChunk = -999; customBiomeDecorator.grassPerChunk = 10; customBiomeDecorator.highGrassPerChunk = 15; } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); WorldGenIvy var5 = new WorldGenIvy(); int var55 = 12 + par2Random.nextInt(6); for (int var66 = 0; var66 < var55; ++var66) { int var77 = par3 + par2Random.nextInt(16); int var88 = par2Random.nextInt(28) + 4; int var99 = par4 + par2Random.nextInt(16); int var100 = par1World.getBlockId(var77, var88, var99); if (var100 == Block.stone.blockID) { par1World.setBlock(var77, var88, var99, Blocks.amethystOre.get().blockID, 4, 2); } } for (int var6 = 0; var6 < 50; ++var6) { int var7 = par3 + par2Random.nextInt(16) + 8; byte var8 = 32; int var9 = par4 + par2Random.nextInt(16) + 8; var5.generate(par1World, par2Random, var7, var8, var9); } } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return par1Random.nextInt(4) == 0 ? new WorldGenOvergrownTree() : (par1Random.nextInt(2) == 0 ? new WorldGenLargeTree(false) : worldGeneratorTrees); } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return new WorldGenTallGrass(Block.tallGrass.blockID, 1); } /** * Provides the basic grass color based on the biome temperature and rainfall */ @Override public int getBiomeGrassColor() { return 11992926; } /** * Provides the basic foliage color based on the biome temperature and rainfall */ @Override public int getBiomeFoliageColor() { return 9174870; } }