package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; public class WorldGenWaterReeds extends WorldGenerator { @Override public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { for (int var6 = 0; var6 < 64; ++var6) { int var7 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8); int var8 = par4 + par2Random.nextInt(2) - par2Random.nextInt(2); int var9 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8); if (par1World.isAirBlock(var7, var8, var9) && par1World.getBlockId(var7, var8 - 1, var9) == Block.waterStill.blockID) { for (int var900 = 2; var900 > -2; --var900) { if (par1World.getBlockId(var7 - var900, var8 - 1, var9 - var900) != Block.waterStill.blockID && par1World.getBlockId(var7 - var900, var8 - 1, var9 - var900) != Block.waterMoving.blockID) { par1World.setBlock(var7, var8, var9, Blocks.plants.get().blockID, 14, 2); } } } } return true; } }