package biomesoplenty.world.layer; import net.minecraft.world.WorldType; import net.minecraft.world.biome.BiomeGenBase; public class BiomeLayerBiomes extends BiomeLayer { public static BiomeGenBase[] Biomes; public BiomeLayerBiomes(long par1, BiomeLayer par3GenLayer, WorldType par4WorldType) { super(par1); parent = par3GenLayer; Biomes = new BiomeGenBase[] { }; } public int[] getInts(int par1, int par2, int par3, int par4) { int[] var5 = this.parent.getInts(par1, par2, par3, par4); int[] var6 = LayerIntCache.getIntCache(par3 * par4); for (int var7 = 0; var7 < par4; ++var7) { for (int var8 = 0; var8 < par3; ++var8) { this.initChunkSeed((long)(var8 + par1), (long)(var7 + par2)); int var9 = var5[var8 + var7 * par3]; var6[var8 + var7 * par3] = this.Biomes[this.nextInt(this.Biomes.length)].biomeID; } } return var6; } }