package biomesoplenty.biomes; import java.util.Random; import biomesoplenty.worldgen.WorldGenAutumn; import biomesoplenty.worldgen.WorldGenTaiga5; import net.minecraft.block.Block; import net.minecraft.entity.passive.EntityWolf; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenShrub; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenerator; public class BiomeGenBorealForest extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; @SuppressWarnings("unchecked") public BiomeGenBorealForest(int par1) { super(par1); this.spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 5, 4, 4)); this.theBiomeDecorator = new BiomeDecoratorBOP(this); this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; this.customBiomeDecorator.treesPerChunk = 25; this.customBiomeDecorator.grassPerChunk = 50; } /** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : new WorldGenTallGrass(Block.tallGrass.blockID, 1); } /** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return (WorldGenerator)(par1Random.nextInt(2) == 0 ? this.worldGeneratorTrees : (par1Random.nextInt(5) == 0 ? new WorldGenShrub(0,0) : (par1Random.nextInt(3) == 0 ? new WorldGenAutumn(false) : (par1Random.nextInt(3) == 0 ? this.worldGeneratorForest : new WorldGenTaiga5(false))))); } /** * Provides the basic grass color based on the biome temperature and rainfall */ public int getBiomeGrassColor() { return 10467185; } /** * Provides the basic foliage color based on the biome temperature and rainfall */ public int getBiomeFoliageColor() { return 13225573; } }