package forestry.api.storage; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraftforge.event.Cancelable; /** * Use @ForgeSubscribe on a method taking this event as an argument. Will fire whenever a backpack tries to store an item. Processing will stop if the stacksize * of stackToStow drops to 0 or less or the event is canceled. */ @Cancelable public class BackpackStowEvent extends BackpackEvent { public final ItemStack stackToStow; public BackpackStowEvent(EntityPlayer player, IBackpackDefinition backpackDefinition, IInventory backpackInventory, ItemStack stackToStow) { super(player, backpackDefinition, backpackInventory); this.stackToStow = stackToStow; } }