package forestry.api.storage; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraftforge.event.Cancelable; /** * Use @ForgeSubscribe on a method taking this event as an argument. Will fire whenever a backpack tries to resupply to a player inventory. Processing will stop * if the event is canceled. */ @Cancelable public class BackpackResupplyEvent extends BackpackEvent { public BackpackResupplyEvent(EntityPlayer player, IBackpackDefinition backpackDefinition, IInventory backpackInventory) { super(player, backpackDefinition, backpackInventory); } }