package tdwp_ftw.biomesop.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import tdwp_ftw.biomesop.configuration.BOPBlocks; public class WorldGenDarkTree2 extends WorldGenerator { public boolean generate(World var1, Random var2, int var3, int var4, int var5) { while (var1.isAirBlock(var3 + 4, var4, var5 + 4) && var4 > 2) { --var4; } int var6 = var1.getBlockId(var3 + 4, var4, var5 + 4); if (var6 != Block.grass.blockID) { return false; } else { for (int var7 = -2; var7 <= 2; ++var7) { for (int var8 = -2; var8 <= 2; ++var8) { if (var1.isAirBlock(var3 + var7 + 4, var4 - 1, var5 + var8 + 4) && var1.isAirBlock(var3 + var7 + 4, var4 - 2, var5 + var8 + 4)) { return false; } } } var1.setBlock(var3 + 0, var4 + 4, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 0, var4 + 5, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 2, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 3, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 3, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 4, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 4, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 5, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 5, var5 + 2, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 5, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 5, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 6, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 6, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 7, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 7, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 8, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 8, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 9, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 9, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 10, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 10, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 11, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 1, var4 + 12, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 5, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 5, var5 + 3, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 5, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 7, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 8, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 8, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 8, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 9, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 10, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 10, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 11, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 11, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 12, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 12, var5 + 5, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 12, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 13, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 14, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 14, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 15, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 15, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 16, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 16, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 17, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 2, var4 + 17, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 2, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 3, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 3, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 3, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 4, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 4, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 4, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 4, var5 + 7, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 5, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 5, var5 + 2, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 5, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 5, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 6, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 6, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 6, var5 + 8, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 7, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 7, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 8, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 8, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 8, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 9, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 11, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 11, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 12, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 12, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 12, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 13, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 13, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 14, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 14, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 14, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 15, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 15, var5 + 5, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 16, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 16, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 17, var5 + 3, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 17, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 18, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 19, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 3, var4 + 20, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 0, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 1, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 2, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 2, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 3, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 3, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 3, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 4, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 4, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 4, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 4, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 4, var5 + 8, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 5, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 5, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 5, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 5, var5 + 8, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 6, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 6, var5 + 5, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 6, var5 + 7, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 6, var5 + 8, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 7, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 7, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 7, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 7, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 8, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 8, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 8, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 9, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 9, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 10, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 10, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 10, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 11, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 11, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 11, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 12, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 12, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 12, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 13, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 13, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 13, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 13, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 14, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 14, var5 + 2, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 14, var5 + 3, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 14, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 15, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 15, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 15, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 15, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 15, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 16, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 16, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 16, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 17, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 17, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 17, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 18, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 19, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 19, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 19, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 20, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 4, var4 + 21, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 2, var5 + 7, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 3, var5 + 7, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 4, var5 + 7, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 5, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 5, var5 + 7, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 5, var5 + 8, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 6, var5 + 6, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 6, var5 + 7, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 7, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 7, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 7, var5 + 3, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 7, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 8, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 9, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 9, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 9, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 10, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 10, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 10, var5 + 7, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 11, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 11, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 11, var5 + 5, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 11, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 11, var5 + 7, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 12, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 12, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 13, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 14, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 14, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 15, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 15, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 16, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 16, var5 + 4, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 16, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 5, var4 + 19, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 2, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 3, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 3, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 3, var5 + 8, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 4, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 4, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 4, var5 + 8, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 5, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 5, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 5, var5 + 8, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 6, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 6, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 6, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 6, var5 + 7, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 6, var5 + 8, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 7, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 7, var5 + 2, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 7, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 9, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 9, var5 + 3, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 9, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 10, var5 + 3, BOPBlocks.darkLeaves.blockID, 4, 2); var1.setBlock(var3 + 6, var4 + 11, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 11, var5 + 6, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 12, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 14, var5 + 4, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 14, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 15, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 16, var5 + 3, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 6, var4 + 16, var5 + 4, BOPBlocks.darkLeaves.blockID, 4, 2); var1.setBlock(var3 + 7, var4 + 3, var5 + 7, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 4, var5 + 7, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 4, var5 + 8, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 5, var5 + 0, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 5, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 5, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 5, var5 + 8, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 6, var5 + 0, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 6, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 6, var5 + 8, BOPBlocks.darkLeaves.blockID, 4, 2); var1.setBlock(var3 + 7, var4 + 7, var5 + 1, BOPBlocks.darkWood.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 8, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 8, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 8, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 9, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 9, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 10, var5 + 5, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 7, var4 + 10, var5 + 6, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 8, var4 + 3, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 8, var4 + 4, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 8, var4 + 5, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 8, var4 + 6, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 8, var4 + 6, var5 + 2, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 8, var4 + 7, var5 + 1, BOPBlocks.darkLeaves.blockID, 12, 2); var1.setBlock(var3 + 8, var4 + 7, var5 + 2, BOPBlocks.darkLeaves.blockID, 4, 2); return true; } } }