package biomesoplenty.particles; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLClientHandler; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.RenderEngine; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.Icon; import net.minecraft.world.World; public class EntityDandelionFX extends EntityFX { public int blendmode = 1; private static final String texture = "/mods/BiomesOPlenty/textures/particles/dandelion.png"; public EntityDandelionFX(World par1World, double par2, double par4, double par6, float par8) { super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); this.motionX *= 0.20000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.20000000149011612D; float f4 = (float)Math.random() * 0.4F + 0.6F; this.particleScale *= 0.25F; this.particleScale *= par8; this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); this.particleMaxAge = (int)((float)this.particleMaxAge * par8); this.noClip = false; this.setSize(0.01F, 0.01F); } @Override public int getFXLayer() { return 1; } @Override public void setParticleTextureIndex(int par1) { } @Override public void setParticleIcon(RenderEngine par1RenderEngine, Icon par2Icon) { } @Override public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { FMLClientHandler.instance().getClient().renderEngine.bindTexture(texture); float sizeFactor = 0.1F * this.particleScale; float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * par2 - EntityFX.interpPosX); float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * par2 - EntityFX.interpPosY); float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * par2 - EntityFX.interpPosZ); //float var16 = 1.2F - (float)Math.random() * 0.5F; float var16 = 1.2F * 0.5F; par1Tessellator.setColorRGBA_F(this.particleRed * var16, this.particleGreen * var16, this.particleBlue * var16, 1.0F); par1Tessellator.addVertexWithUV(var13 - par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 - par5 * sizeFactor - par7 * sizeFactor, 0.0D, 1.0D); par1Tessellator.addVertexWithUV(var13 - par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 - par5 * sizeFactor + par7 * sizeFactor, 1.0D, 1.0D); par1Tessellator.addVertexWithUV(var13 + par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 + par5 * sizeFactor + par7 * sizeFactor, 1.0D, 0.0D); par1Tessellator.addVertexWithUV(var13 + par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 + par5 * sizeFactor - par7 * sizeFactor, 0.0D, 0.0D); } /** * Called to update the entity's position/logic. */ @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.posY == this.prevPosY) { this.motionX *= 1.1D; this.motionZ *= 1.1D; } this.motionX *= 0.9599999785423279D; this.motionY *= 0.9599999785423279D; this.motionZ *= 0.9599999785423279D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }