package biomesoplenty.biomes; import java.awt.Color; import java.util.Random; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; import biomesoplenty.configuration.configfile.BOPConfigurationMisc; import biomesoplenty.interfaces.IBOPFog; import biomesoplenty.worldgen.WorldGenWasteland; import biomesoplenty.worldgen.WorldGenWasteland2; import biomesoplenty.worldgen.tree.WorldGenDeadTree3; public class BiomeGenWasteland extends BiomeGenBase implements IBOPFog { private BiomeDecoratorBOP customBiomeDecorator; public BiomeGenWasteland(int par1) { super(par1); topBlock = (byte) Blocks.driedDirt.get().blockID; fillerBlock = (byte) Blocks.driedDirt.get().blockID; theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 1; customBiomeDecorator.deadGrassPerChunk = 14; customBiomeDecorator.poisonWaterPerChunk = 10; waterColorMultiplier = 15073024; spawnableCreatureList.clear(); spawnableWaterCreatureList.clear(); } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return par1Random.nextInt(4) == 0 ? new WorldGenWasteland() : (par1Random.nextInt(4) == 0 ? new WorldGenWasteland2() : new WorldGenDeadTree3(false)); } /** * Provides the basic grass color based on the biome temperature and * rainfall */ @Override public int getBiomeGrassColor() { return 10330232; } /** * Provides the basic foliage color based on the biome temperature and * rainfall */ @Override public int getBiomeFoliageColor() { return 10067541; } /** * Fog Color */ @Override public int getFogColour() { return 5662280; } /** * takes temperature, returns color */ @Override public int getSkyColorByTemp(float par1) { if (BOPConfigurationMisc.skyColors) { return 10465942; } else { par1 /= 3.0F; if (par1 < -1.0F) { par1 = -1.0F; } if (par1 > 1.0F) { par1 = 1.0F; } return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB(); } } @Override public float getFogCloseness() { // TODO Auto-generated method stub return 0.6F; } }