package biomesoplenty.biomes; import java.awt.Color; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenShrub; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; import biomesoplenty.configuration.configfile.BOPConfigurationMisc; import biomesoplenty.entities.EntityJungleSpider; import biomesoplenty.interfaces.IBOPFog; import biomesoplenty.worldgen.tree.WorldGenMassiveTree; public class BiomeGenSacredSprings extends BiomeGenBase implements IBOPFog { private BiomeDecoratorBOP customBiomeDecorator; @SuppressWarnings("unchecked") public BiomeGenSacredSprings(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 30; customBiomeDecorator.grassPerChunk = 4; customBiomeDecorator.wheatGrassPerChunk = 1; customBiomeDecorator.waterlilyPerChunk = 5; customBiomeDecorator.violetsPerChunk = 1; customBiomeDecorator.hotSpringsPerChunk = 1; customBiomeDecorator.generatePumpkins = false; spawnableMonsterList.add(new SpawnListEntry(EntityJungleSpider.class, 12, 6, 6)); } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return par1Random.nextInt(150) == 0 ? new WorldGenMassiveTree(false) : new WorldGenShrub(0, 0); } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = par2Random.nextInt(75); int var55 = 12 + par2Random.nextInt(6); for (int var66 = 0; var66 < var55; ++var66) { int var77 = par3 + par2Random.nextInt(16); int var88 = par2Random.nextInt(28) + 4; int var99 = par4 + par2Random.nextInt(16); int var100 = par1World.getBlockId(var77, var88, var99); if (var100 == Block.stone.blockID) { par1World.setBlock(var77, var88, var99, Blocks.amethystOre.get().blockID, 12, 2); } } for (int var6 = 0; var6 < var5; ++var6) { int var7 = par3 + par2Random.nextInt(16); int var8 = par2Random.nextInt(53) + 75; int var9 = par4 + par2Random.nextInt(16); int var10 = par1World.getBlockId(var7, var8, var9); if (var10 == Block.stone.blockID || var10 == Block.dirt.blockID) { par1World.setBlock(var7, var8, var9, Block.waterMoving.blockID, 0, 2); } } } /** * Provides the basic grass color based on the biome temperature and * rainfall */ @Override public int getBiomeGrassColor() { return 39259; } /** * Provides the basic foliage color based on the biome temperature and * rainfall */ @Override public int getBiomeFoliageColor() { return 39259; } /** * Fog Color */ @Override public int getFogColour() { return 8707327; } /** * takes temperature, returns color */ @Override public int getSkyColorByTemp(float par1) { if (BOPConfigurationMisc.skyColors) { return 1995007; } else { par1 /= 3.0F; if (par1 < -1.0F) { par1 = -1.0F; } if (par1 > 1.0F) { par1 = 1.0F; } return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB(); } } @Override public float getFogCloseness() { // TODO Auto-generated method stub return 1.0F; } }