package thaumcraft.api; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.INetworkManager; import net.minecraft.network.packet.Packet; import net.minecraft.network.packet.Packet132TileEntityData; import net.minecraft.tileentity.TileEntity; /** * * @author azanor * * Custom tile entity class I use for most of my tile entities. Setup in such a way that only * the nbt data within readCustomNBT / writeCustomNBT will be sent to the client when the tile * updates. Apart from all the normal TE data that gets sent that is. * */ public class TileThaumcraft extends TileEntity { //NBT stuff @Override public void readFromNBT(NBTTagCompound nbttagcompound) { super.readFromNBT(nbttagcompound); readCustomNBT(nbttagcompound); } public void readCustomNBT(NBTTagCompound nbttagcompound) { //TODO } @Override public void writeToNBT(NBTTagCompound nbttagcompound) { super.writeToNBT(nbttagcompound); writeCustomNBT(nbttagcompound); } public void writeCustomNBT(NBTTagCompound nbttagcompound) { //TODO } //Client Packet stuff @Override public Packet getDescriptionPacket() { NBTTagCompound nbttagcompound = new NBTTagCompound(); this.writeCustomNBT(nbttagcompound); return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, -999, nbttagcompound); } @Override public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt) { super.onDataPacket(net, pkt); this.readCustomNBT(pkt.data); } }