package thaumcraft.api.wands; import java.util.Arrays; import java.util.HashMap; import java.util.List; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.world.World; /** * This class serves a similar function to IWandable in that it allows wands to interact * with object in the world. In this case it is most useful for adding interaction with non-mod * blocks where you can't control what happens in their code. * Example where it is used is in crafting the thaumonomicon from a bookshelf and the * crucible from a cauldron * * @author azanor * */ public class WandTriggerRegistry { /** * Registers an action to perform when a casting wand right clicks on a specific block. * A manager class needs to be created that implements IWandTriggerManager. * @param manager * @param event a logical number that you can use to differentiate different events or actions * @param blockid * @param meta send -1 as a wildcard value for all possible meta values */ public static void registerWandBlockTrigger(IWandTriggerManager manager, int event, int blockid, int meta) { triggers.put(Arrays.asList(blockid,meta), Arrays.asList(manager,event)); } private static HashMap,List> triggers = new HashMap,List>(); public static boolean hasTrigger(int blockid, int meta) { if (triggers.containsKey(Arrays.asList(blockid,meta)) || triggers.containsKey(Arrays.asList(blockid,-1))) return true; return false; } /** * This is called by the onItemUseFirst function in wands. * Parameters and return value functions like you would expect for that function. * @param world * @param wand * @param player * @param x * @param y * @param z * @param side * @param blockid * @param meta * @return */ public static boolean performTrigger(World world, ItemStack wand, EntityPlayer player, int x, int y, int z, int side, int blockid, int meta) { if (!triggers.containsKey(Arrays.asList(blockid,meta))) return false; List l = triggers.get(Arrays.asList(blockid,meta)); if (l==null) l = triggers.get(Arrays.asList(blockid,-1)); IWandTriggerManager manager = (IWandTriggerManager) l.get(0); int event = (Integer) l.get(1); return manager.performTrigger(world, wand, player, x, y, z, side, event); } }