package tdwp_ftw.biomesop.blocks; import java.util.Random; import tdwp_ftw.biomesop.mod_BiomesOPlenty; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; public class BlockBlueFlower extends Block { protected BlockBlueFlower(int par1, int par2, Material par3Material) { super(par1, par3Material); this.setTickRandomly(true); float var4 = 0.2F; this.setBlockBounds(0.5F - var4, 0.0F, 0.5F - var4, 0.5F + var4, var4 * 3.0F, 0.5F + var4); this.setCreativeTab(mod_BiomesOPlenty.tabBiomesOPlenty); } public BlockBlueFlower(int par1, int par2) { this(par1, par2, Material.plants); } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return super.canPlaceBlockAt(par1World, par2, par3, par4) && this.canThisPlantGrowOnThisBlockID(par1World.getBlockId(par2, par3 - 1, par4)); } /** * Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of * blockID passed in. Args: blockID */ protected boolean canThisPlantGrowOnThisBlockID(int par1) { return par1 == Block.grass.blockID || par1 == Block.dirt.blockID || par1 == Block.tilledField.blockID; } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { super.onNeighborBlockChange(par1World, par2, par3, par4, par5); this.checkFlowerChange(par1World, par2, par3, par4); } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { this.checkFlowerChange(par1World, par2, par3, par4); } protected final void checkFlowerChange(World par1World, int par2, int par3, int par4) { if (!this.canBlockStay(par1World, par2, par3, par4)) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlockWithNotify(par2, par3, par4, 0); } } /** * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. */ public boolean canBlockStay(World par1World, int par2, int par3, int par4) { return (par1World.getFullBlockLightValue(par2, par3, par4) >= 8 || par1World.canBlockSeeTheSky(par2, par3, par4)) && this.canThisPlantGrowOnThisBlockID(par1World.getBlockId(par2, par3 - 1, par4)); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return 1; } }