package biomesoplenty.api; import java.util.ArrayList; import net.minecraft.world.biome.BiomeGenBase; import com.google.common.base.Optional; public class Biomes { public static Optional alps = Optional.absent(); public static Optional alpsForest = Optional.absent(); public static Optional alpsBase = Optional.absent(); public static Optional arctic = Optional.absent(); public static Optional autumnHills = Optional.absent(); public static Optional badlands = Optional.absent(); public static Optional bambooForest = Optional.absent(); public static Optional bayou = Optional.absent(); public static Optional beachGravel = Optional.absent(); public static Optional beachOvergrown = Optional.absent(); public static Optional birchForest = Optional.absent(); public static Optional bog = Optional.absent(); public static Optional borealForest = Optional.absent(); public static Optional brushland = Optional.absent(); public static Optional canyon = Optional.absent(); public static Optional canyonRavine = Optional.absent(); public static Optional chaparral = Optional.absent(); public static Optional cherryBlossomGrove = Optional.absent(); public static Optional coniferousForest = Optional.absent(); public static Optional coniferousForestSnow = Optional.absent(); public static Optional crag = Optional.absent(); public static Optional deadForest = Optional.absent(); public static Optional deadForestSnow = Optional.absent(); public static Optional deadSwamp = Optional.absent(); public static Optional deadlands = Optional.absent(); public static Optional deciduousForest = Optional.absent(); public static Optional dunes = Optional.absent(); public static Optional fen = Optional.absent(); public static Optional field = Optional.absent(); public static Optional fieldForest = Optional.absent(); public static Optional frostForest = Optional.absent(); public static Optional fungiForest = Optional.absent(); public static Optional garden = Optional.absent(); public static Optional glacier = Optional.absent(); public static Optional grassland = Optional.absent(); public static Optional grove = Optional.absent(); public static Optional heathland = Optional.absent(); public static Optional highland = Optional.absent(); public static Optional hotSprings = Optional.absent(); public static Optional icyHills = Optional.absent(); public static Optional jadeCliffs = Optional.absent(); public static Optional lavenderFields = Optional.absent(); public static Optional lushDesert = Optional.absent(); public static Optional lushSwamp = Optional.absent(); public static Optional mangrove = Optional.absent(); public static Optional mapleWoods = Optional.absent(); public static Optional marsh = Optional.absent(); public static Optional meadow = Optional.absent(); public static Optional meadowForest = Optional.absent(); public static Optional mesa = Optional.absent(); public static Optional moor = Optional.absent(); public static Optional mountain = Optional.absent(); public static Optional mysticGrove = Optional.absent(); public static Optional netherBase = Optional.absent(); public static Optional netherGarden = Optional.absent(); public static Optional netherDesert = Optional.absent(); public static Optional netherLava = Optional.absent(); public static Optional netherBone = Optional.absent(); public static Optional netherBlood = Optional.absent(); public static Optional oasis = Optional.absent(); public static Optional oceanAbyss = Optional.absent(); public static Optional oceanCoral = Optional.absent(); public static Optional oceanKelp = Optional.absent(); public static Optional ominousWoods = Optional.absent(); public static Optional ominousWoodsThick = Optional.absent(); public static Optional orchard = Optional.absent(); public static Optional originValley = Optional.absent(); public static Optional outback = Optional.absent(); public static Optional overgrownGreens = Optional.absent(); public static Optional pasture = Optional.absent(); public static Optional pastureMeadow = Optional.absent(); public static Optional pastureThin = Optional.absent(); public static Optional polar = Optional.absent(); public static Optional prairie = Optional.absent(); public static Optional promisedLandForest = Optional.absent(); public static Optional promisedLandPlains = Optional.absent(); public static Optional promisedLandSwamp = Optional.absent(); public static Optional quagmire = Optional.absent(); public static Optional rainforest = Optional.absent(); public static Optional redwoodForest = Optional.absent(); public static Optional sacredSprings = Optional.absent(); public static Optional savanna = Optional.absent(); public static Optional savannaPlateau = Optional.absent(); public static Optional scrubland = Optional.absent(); public static Optional seasonalForest = Optional.absent(); public static Optional seasonalSpruceForest = Optional.absent(); public static Optional shield = Optional.absent(); public static Optional shore = Optional.absent(); public static Optional shrubland = Optional.absent(); public static Optional shrublandForest = Optional.absent(); public static Optional silkglades = Optional.absent(); public static Optional sludgepit = Optional.absent(); public static Optional spruceWoods = Optional.absent(); public static Optional steppe = Optional.absent(); public static Optional temperateRainforest = Optional.absent(); public static Optional thicket = Optional.absent(); public static Optional timber = Optional.absent(); public static Optional timberThin = Optional.absent(); public static Optional tropicalRainforest = Optional.absent(); public static Optional tropics = Optional.absent(); public static Optional tropicsMountain = Optional.absent(); public static Optional tundra = Optional.absent(); public static Optional volcano = Optional.absent(); public static Optional wasteland = Optional.absent(); public static Optional wetland = Optional.absent(); public static Optional woodland = Optional.absent(); public static Optional plainsNew = Optional.absent(); public static Optional desertNew = Optional.absent(); public static Optional extremeHillsNew = Optional.absent(); public static Optional forestNew = Optional.absent(); public static Optional forestHillsNew = Optional.absent(); public static Optional taigaNew = Optional.absent(); public static Optional taigaHillsNew = Optional.absent(); public static Optional swamplandNew = Optional.absent(); public static Optional jungleNew = Optional.absent(); public static Optional jungleHillsNew = Optional.absent(); /** * Add any biomes you wish to spawn in the Nether */ public static ArrayList netherBiomes = new ArrayList(); }