package biomesoplenty.biomes; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; import biomesoplenty.worldgen.tree.WorldGenPalmTree3; public class BiomeGenOasis extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; public BiomeGenOasis(int par1) { super(par1); spawnableCreatureList.clear(); topBlock = (byte)Block.sand.blockID; fillerBlock = (byte)Block.sand.blockID; theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 3; customBiomeDecorator.grassPerChunk = 8; customBiomeDecorator.wheatGrassPerChunk = 4; customBiomeDecorator.reedsPerChunk = 100; customBiomeDecorator.oasesPerChunk = 15; customBiomeDecorator.oasesPerChunk2 = 15; customBiomeDecorator.cactiPerChunk = 7; customBiomeDecorator.desertSproutsPerChunk = 3; customBiomeDecorator.tinyCactiPerChunk = 2; customBiomeDecorator.generatePumpkins = false; customBiomeDecorator.generateMelons = true; customBiomeDecorator.generateQuicksand = true; customBiomeDecorator.waterLakesPerChunk = 10; customBiomeDecorator.aloePerChunk = 4; customBiomeDecorator.hotSpringsPerChunk = 1; } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = 12 + par2Random.nextInt(6); for (int var6 = 0; var6 < var5; ++var6) { int var7 = par3 + par2Random.nextInt(16); int var8 = par2Random.nextInt(28) + 4; int var9 = par4 + par2Random.nextInt(16); int var10 = par1World.getBlockId(var7, var8, var9); Block block = Block.blocksList[var10]; if (block != null && block.isGenMineableReplaceable(par1World, var7, var8, var9, Block.stone.blockID)) { par1World.setBlock(var7, var8, var9, Blocks.amethystOre.get().blockID, 6, 2); } } } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return new WorldGenPalmTree3(); } }