package powercrystals.minefactoryreloaded.api; import net.minecraft.entity.EntityLiving; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import java.util.List; /** * @author PowerCrystals *
* Defines a ranchable entity for use in the Rancher. */ public interface IFactoryRanchable { /** * @return The entity being ranched. Must be a subtype of EntityLiving. */ public Class extends EntityLiving> getRanchableEntity(); /** * @param world The world this entity is in. * @param entity The entity instance being ranched. * @param rancher The rancher instance doing the ranching. Used to access the Rancher's inventory when milking cows, for example. * @return A list of drops. */ public List