package thaumcraft.api.aspects; import java.util.HashMap; public class Aspect { String tag; Aspect[] components; public Aspect(String tag, Aspect[] components) { this.tag = tag; this.components = components; aspects.put(tag, this); } public Aspect(String tag) { this.tag = tag; aspects.put(tag, this); } public String getTag() { return tag; } public void setTag(String tag) { this.tag = tag; } public Aspect[] getComponents() { return components; } public void setComponents(Aspect[] components) { this.components = components; } /////////////////////////////// public static HashMap aspects = new HashMap(); //PRIMAL public static final Aspect AIR = new Aspect("Air"); public static final Aspect EARTH = new Aspect("Earth"); public static final Aspect FIRE = new Aspect("Fire"); public static final Aspect WATER = new Aspect("Water"); public static final Aspect POSITIVE = new Aspect("Positive"); public static final Aspect NEGATIVE = new Aspect("Negative"); public static final Aspect ORDER = new Aspect("Order"); public static final Aspect CHAOS = new Aspect("Chaos"); //SECONDARY TODO public static final Aspect VOID = new Aspect("Void", new Aspect[] {NEGATIVE, POSITIVE}); public static final Aspect LIGHT = new Aspect("Light", new Aspect[] {AIR, FIRE}); public static final Aspect DARKNESS = new Aspect("Darkness", new Aspect[] {VOID, LIGHT}); public static final Aspect ASTRAL = new Aspect("Astral", new Aspect[] {VOID, DARKNESS}); public static final Aspect ENERGY = new Aspect("Energy", new Aspect[] {POSITIVE, FIRE}); public static final Aspect LIFE = new Aspect("Life", new Aspect[] {POSITIVE, ENERGY}); public static final Aspect DEATH = new Aspect("Death", new Aspect[] {NEGATIVE, ENERGY}); public static final Aspect MOTION = new Aspect("Motion", new Aspect[] {AIR, ORDER}); public static final Aspect WEATHER = new Aspect("Weather", new Aspect[] {AIR, CHAOS}); public static final Aspect STONE = new Aspect("Stone", new Aspect[] {EARTH, ORDER}); public static final Aspect METAL = new Aspect("Metal", new Aspect[] {STONE, FIRE}); public static final Aspect SAND = new Aspect("Sand", new Aspect[] {AIR, STONE}); public static final Aspect SOUL = new Aspect("Soul", new Aspect[] {DEATH, LIFE}); public static final Aspect HEAL = new Aspect("Heal", new Aspect[] {POSITIVE, LIFE}); public static final Aspect HARM = new Aspect("Harm", new Aspect[] {NEGATIVE, LIFE}); public static final Aspect ANIMATE = new Aspect("Animate",new Aspect[] {MOTION, LIFE}); public static final Aspect MAN = new Aspect("Man", new Aspect[] {LIFE, SOUL}); public static final Aspect BEAST = new Aspect("Beast", new Aspect[] {LIFE, CHAOS}); public static final Aspect BIRD = new Aspect("Bird", new Aspect[] {BEAST, AIR}); public static final Aspect FISH = new Aspect("Fish", new Aspect[] {BEAST, WATER}); public static final Aspect SEED = new Aspect("Seed", new Aspect[] {LIFE, EARTH}); public static final Aspect TREE = new Aspect("Tree", new Aspect[] {SEED, EARTH}); public static final Aspect TOOL = new Aspect("Tool", new Aspect[] {MAN, METAL}); public static final Aspect MINE = new Aspect("Mine", new Aspect[] {MAN, STONE}); public static final Aspect WOOD = new Aspect("Wood", new Aspect[] {TREE, TOOL}); public static final Aspect MACHINE = new Aspect("Machine", new Aspect[] {TOOL, ORDER}); // public static final Aspect TRAVEL = new Aspect("Travel", new Aspect[] {MOTION, EARTH}); // public static final Aspect TELEPORT = new Aspect("Teleport", new Aspect[] {TRAVEL, VOID}); // public static final Aspect GLASS = new Aspect("Glass", new Aspect[] {SAND, FIRE}); // public static final Aspect CLAY = new Aspect("Clay", new Aspect[] {SAND, LIFE}); }