package thermalexpansion.api.item; import java.util.Map; import java.util.TreeMap; import net.minecraft.item.ItemStack; public final class ItemRegistry { private static final Map registry = new TreeMap(); /** * Returns an ItemStack containing the item that corresponds to the provided name. * * @param name * Name of the item. * @param qty * Requested quantity of the item. */ public static ItemStack getItem(String name, int qty) { ItemStack result = registry.get(name); if (result != null) { result = result.copy(); result.stackSize = qty; } return result; } /** * Registers a new item with the ItemRegistry. * * @param name * Name of the item. * @param item * ItemStack representing the item. */ public static void registerItem(String name, ItemStack item) { registry.put(name, item); } /** * Print a list of all currently registered items to the console. */ public static void printItemNames() { System.out.println("Printing all registered Thermal Expansion items:"); for (String itemName : registry.keySet()) { System.out.println(itemName); } } // String identifiers for obtaining Thermal Expansion Items: // dustIron - Dust obtained by pulverizing Iron Ore. // dustGold - Dust obtained by pulverizing Gold Ore. // dustObsidian - Dust obtained by pulverizing Obsidian. // dustCopper - Dust obtained by pulverizing Copper Ore. // dustTin - Dust obtained by pulverizing Tin Ore. // dustSilver - Dust obtained by pulverizing Silver Ore. // dustLead - Dust obtained by pulverizing Lead Ore. // dustNickel - Dust obtained by pulverizing Ferrous Ore. // dustPlatinum - Dust obtained as a secondary output from pulverizing Ferrous Ore (Shiny // Ingots). // dustElectrum - Dust obtained by crafting Gold and Silver Dusts together. // dustInvar - Dust obtained by crafting 2 Iron Dusts and Ferrous Dust. // dustBronze - Uncraftable // dustBrass - Uncraftable // ingotCopper - Ingot obtained by smelting Copper Dust. // ingotTin - Ingot obtained by smelting Tin Dust. // ingotSilver - Ingot obtained by smelting Silver Dust. // ingotLead - Ingot obtained by smelting Lead Dust. // ingotNickel - Ingot obtained by smelting Ferrous Dust. // ingotPlatinum - Ingot obtained by smelting Shiny Dust. // ingotElectrum - Ingot obtained by smelting Electrum Dust. // ingotInvar - Ingot obtained by smelting Invar Dust. // nuggetCopper - Nugget obtained from Copper Ingots. // nuggetTin - Nugget obtained from Tin Ingots. // nuggetSilver - Nugget obtained from Silver Ingots. // nuggetLead - Nugget obtained from Lead Ingots. // nuggetNickel - Nugget obtained from Ferrous Ingots. // nuggetPlatinum - Nugget obtained from Shiny Ingots. // nuggetElectrum - Nugget obtained from Electrum Ingots. // nuggetInvar - Nugget obtained from Invar Ingots. // crystalSulfur - Sulfur // crystalNiter - Niter // woodchips - Woodchips obtained by putting logs in a Pulverizer. // sawdust - Sawdust obtained // through the Sawmill. // sawdustCompressed - Sawdust compressed into one item. // slag - Slag obtained in Smelter which can be used to create rockwool. // slagRich - Rich Slag obtained in Smelter which can be used to boost ore output. // pneumaticServo - Used in Thermal Expansion recipes for machines that do not use power. // powerCoilGold - Used in Thermal Expansion recipes for machines that receive power. // powerCoilSilver - Used in Thermal Expansion recipes for machines that send power. // powerCoilElectrum - Used in Thermal Expansion recipes for machines that both send/receive // power. // gearCopper - Copper Gear. // gearTin - Tin Gear. // gearInvar - Invar Gear. // wrench - Cresent Hammer, rotates and dismantles things. // multimeter - Multimeter, used to read // Redstone Energy Conduits and Liquiducts. // machineFrame - Used as a crafting recipe in many Thermal Expansion machines. // energyCellFrameEmpty - Redstone Energy Cell before it has been filled with Liquid Redstone. // energyCellFrameFull - Redstone Energy Cell after it has been filled with Liquid Redstone, but // before it can be placed in the world. // energyConduitEmpty - Redstone Energy Conduit before it is filled with Liquid Redstone. // tesseractFrameEmpty - Tesseract before it has been filled with Liquid Ender. // tesseractFrameFull - Tesseract after it has been filled with Liquid Ender, but before it can // be placed in the world. }