package biomesoplenty.worldgen.tree; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; public class WorldGenAutumn2 extends WorldGenerator { public WorldGenAutumn2(boolean par1) { super(par1); } @Override public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { int var6 = par2Random.nextInt(3) + 5; boolean var7 = true; if (par4 >= 1 && par4 + var6 + 1 <= 256) { int var8; int var10; int var11; int var12; for (var8 = par4; var8 <= par4 + 1 + var6; ++var8) { byte var9 = 1; if (var8 == par4) { var9 = 0; } if (var8 >= par4 + 1 + var6 - 2) { var9 = 2; } for (var10 = par3 - var9; var10 <= par3 + var9 && var7; ++var10) { for (var11 = par5 - var9; var11 <= par5 + var9 && var7; ++var11) { if (var8 >= 0 && var8 < 256) { var12 = par1World.getBlockId(var10, var8, var11); if (var12 != 0 && var12 != Blocks.leaves2.get().blockID) { var7 = false; } } else { var7 = false; } } } } if (!var7) return false; else { var8 = par1World.getBlockId(par3, par4 - 1, par5); if ((var8 == Block.grass.blockID || var8 == Block.dirt.blockID) && par4 < 256 - var6 - 1) { this.setBlock(par1World, par3, par4 - 1, par5, Block.dirt.blockID); int var16; for (var16 = par4 - 3 + var6; var16 <= par4 + var6; ++var16) { var10 = var16 - (par4 + var6); var11 = 1 - var10 / 2; for (var12 = par3 - var11; var12 <= par3 + var11; ++var12) { int var13 = var12 - par3; for (int var14 = par5 - var11; var14 <= par5 + var11; ++var14) { int var15 = var14 - par5; if ((Math.abs(var13) != var11 || Math.abs(var15) != var11 || par2Random.nextInt(2) != 0 && var10 != 0) && !Block.opaqueCubeLookup[par1World.getBlockId(var12, var16, var14)]) { this.setBlockAndMetadata(par1World, var12, var16, var14, Blocks.leaves2.get().blockID, 3); } } } } for (var16 = 0; var16 < var6; ++var16) { var10 = par1World.getBlockId(par3, par4 + var16, par5); if (var10 == 0 || var10 == Blocks.leaves2.get().blockID) { this.setBlockAndMetadata(par1World, par3, par4 + var16, par5, Block.wood.blockID, 0); } } return true; } else return false; } } else return false; } }