package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; public class WorldGenReedBOP extends WorldGenerator { @Override public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { for (int l = 0; l < 30; ++l) { int i1 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8); int j1 = par4; int k1 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8); if (par1World.isAirBlock(i1, par4, k1)) { int l1 = 1 + par2Random.nextInt(par2Random.nextInt(3) + 1); if (Blocks.plants.get().canBlockStay(par1World, i1, j1, k1)) { for (int i2 = 0; i2 < l1; ++i2) { par1World.setBlock(i1, j1 + i2, k1, Blocks.plants.get().blockID, 8, 2); } } } } return true; } }