package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class WorldGenPit extends WorldGenerator { /** * The Block ID that the generator is allowed to replace while generating the terrain. */ private int replaceID; public WorldGenPit(int par1) { replaceID = par1; } @Override public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { if (par1World.isAirBlock(par3, par4, par5) && par1World.getBlockId(par3, par4 - 1, par5) == replaceID) { int var6 = par2Random.nextInt(32) + 32; int var7 = par2Random.nextInt(4) + 2; int var8; int var9; int var10; int var11; for (var8 = par3 - var7; var8 <= par3 + var7; ++var8) { for (var9 = par5 - var7; var9 <= par5 + var7; ++var9) { var10 = var8 - par3; var11 = var9 - par5; if (var10 * var10 + var11 * var11 <= var7 * var7 + 1 && par1World.getBlockId(var8, par4 - 1, var9) != replaceID) return false; } } for (var8 = par4; var8 > par4 - var6 && var8 > 20; --var8) { for (var9 = par3 - var7; var9 <= par3 + var7; ++var9) { for (var10 = par5 - var7; var10 <= par5 + var7; ++var10) { var11 = var9 - par3; int var12 = var10 - par5; if (var11 * var11 + var12 * var12 <= var7 * var7 + 1) { par1World.setBlock(var9, var8, var10, 0); } } } } return true; } else return false; } }