package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.world.EnumSkyBlock; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenerator; public class WorldGenNetherLava extends WorldGenerator { private int blockIndex; public WorldGenNetherLava(int par1) { blockIndex = par1; } @Override public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { par3 -= 8; for (par5 -= 8; par4 > 5 && par1World.isAirBlock(par3, par4, par5); --par4) { ; } if (par4 <= 4) return false; else { par4 -= 4; boolean[] aboolean = new boolean[2048]; int l = par2Random.nextInt(4) + 4; int i1; for (i1 = 0; i1 < l; ++i1) { double d0 = par2Random.nextDouble() * 6.0D + 3.0D; double d1 = par2Random.nextDouble() * 4.0D + 2.0D; double d2 = par2Random.nextDouble() * 6.0D + 3.0D; double d3 = par2Random.nextDouble() * (16.0D - d0 - 2.0D) + 1.0D + d0 / 2.0D; double d4 = par2Random.nextDouble() * (8.0D - d1 - 4.0D) + 2.0D + d1 / 2.0D; double d5 = par2Random.nextDouble() * (16.0D - d2 - 2.0D) + 1.0D + d2 / 2.0D; for (int j1 = 1; j1 < 15; ++j1) { for (int k1 = 1; k1 < 15; ++k1) { for (int l1 = 1; l1 < 7; ++l1) { double d6 = (j1 - d3) / (d0 / 2.0D); double d7 = (l1 - d4) / (d1 / 2.0D); double d8 = (k1 - d5) / (d2 / 2.0D); double d9 = d6 * d6 + d7 * d7 + d8 * d8; if (d9 < 1.0D) { aboolean[(j1 * 16 + k1) * 8 + l1] = true; } } } } } int i2; int j2; boolean flag; for (i1 = 0; i1 < 16; ++i1) { for (j2 = 0; j2 < 16; ++j2) { for (i2 = 0; i2 < 8; ++i2) { flag = !aboolean[(i1 * 16 + j2) * 8 + i2] && (i1 < 15 && aboolean[((i1 + 1) * 16 + j2) * 8 + i2] || i1 > 0 && aboolean[((i1 - 1) * 16 + j2) * 8 + i2] || j2 < 15 && aboolean[(i1 * 16 + j2 + 1) * 8 + i2] || j2 > 0 && aboolean[(i1 * 16 + (j2 - 1)) * 8 + i2] || i2 < 7 && aboolean[(i1 * 16 + j2) * 8 + i2 + 1] || i2 > 0 && aboolean[(i1 * 16 + j2) * 8 + (i2 - 1)]); if (flag) { Material material = par1World.getBlockMaterial(par3 + i1, par4 + i2, par5 + j2); if (i2 >= 4 && material.isLiquid()) return false; if (i2 < 4 && !material.isSolid() && par1World.getBlockId(par3 + i1, par4 + i2, par5 + j2) != blockIndex) return false; } } } } for (i1 = 0; i1 < 16; ++i1) { for (j2 = 0; j2 < 16; ++j2) { for (i2 = 0; i2 < 8; ++i2) { if (aboolean[(i1 * 16 + j2) * 8 + i2]) { par1World.setBlock(par3 + i1, par4 + i2, par5 + j2, i2 >= 4 ? 0 : blockIndex, 0, 2); } } } } for (i1 = 0; i1 < 16; ++i1) { for (j2 = 0; j2 < 16; ++j2) { for (i2 = 4; i2 < 8; ++i2) { if (aboolean[(i1 * 16 + j2) * 8 + i2] && par1World.getBlockId(par3 + i1, par4 + i2 - 1, par5 + j2) == Block.dirt.blockID && par1World.getSavedLightValue(EnumSkyBlock.Sky, par3 + i1, par4 + i2, par5 + j2) > 0) { BiomeGenBase biomegenbase = par1World.getBiomeGenForCoords(par3 + i1, par5 + j2); if (biomegenbase.topBlock == Block.mycelium.blockID) { par1World.setBlock(par3 + i1, par4 + i2 - 1, par5 + j2, Block.netherrack.blockID, 0, 2); } else { par1World.setBlock(par3 + i1, par4 + i2 - 1, par5 + j2, Block.netherrack.blockID, 0, 2); } } } } } if (Block.blocksList[blockIndex].blockMaterial == Material.lava) { for (i1 = 0; i1 < 16; ++i1) { for (j2 = 0; j2 < 16; ++j2) { for (i2 = 0; i2 < 8; ++i2) { flag = !aboolean[(i1 * 16 + j2) * 8 + i2] && (i1 < 15 && aboolean[((i1 + 1) * 16 + j2) * 8 + i2] || i1 > 0 && aboolean[((i1 - 1) * 16 + j2) * 8 + i2] || j2 < 15 && aboolean[(i1 * 16 + j2 + 1) * 8 + i2] || j2 > 0 && aboolean[(i1 * 16 + (j2 - 1)) * 8 + i2] || i2 < 7 && aboolean[(i1 * 16 + j2) * 8 + i2 + 1] || i2 > 0 && aboolean[(i1 * 16 + j2) * 8 + (i2 - 1)]); if (flag && (i2 < 4 || par2Random.nextInt(2) != 0) && par1World.getBlockMaterial(par3 + i1, par4 + i2, par5 + j2).isSolid()) { par1World.setBlock(par3 + i1, par4 + i2, par5 + j2, Block.netherrack.blockID, 0, 2); } } } } } if (Block.blocksList[blockIndex].blockMaterial == Material.water) { for (i1 = 0; i1 < 16; ++i1) { for (j2 = 0; j2 < 16; ++j2) { byte b0 = 4; if (par1World.isBlockFreezable(par3 + i1, par4 + b0, par5 + j2)) { par1World.setBlock(par3 + i1, par4 + b0, par5 + j2, Block.ice.blockID, 0, 2); } } } } return true; } } }