package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class WorldGenMoor extends WorldGenerator { @SuppressWarnings("unused") @Override public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { int var6 = par3; int var89; int var90; int var91; int var92; int var93; for (int var7 = par5; par4 < 128; ++par4) { var89 = par1World.getBlockId(par3, par4, par5); var90 = par1World.getBlockId(par3 - 1, par4, par5); var91 = par1World.getBlockId(par3 + 1, par4, par5); var92 = par1World.getBlockId(par3, par4, par5 - 1); var93 = par1World.getBlockId(par3, par4, par5 + 1); if ((var89 == Block.grass.blockID) && par4 < 256 - var6 - 1) { if (var90 == Block.grass.blockID) { if (var91 == Block.grass.blockID) { if (var92 == Block.grass.blockID) { if (var93 == Block.grass.blockID) { for (int var8 = 2; var8 <= 5; ++var8) { par1World.setBlock(par3, par4, par5, Block.waterStill.blockID); par1World.setBlock(par3, par4 + 1, par5, 0); break; } } } } } } else { par3 = var6 + par2Random.nextInt(4) - par2Random.nextInt(4); par5 = var7 + par2Random.nextInt(4) - par2Random.nextInt(4); } } return true; } }