package biomesoplenty.world.layer; import net.minecraft.world.gen.layer.IntCache; public class BiomeLayerSmooth extends BiomeLayer { public BiomeLayerSmooth(long par1, BiomeLayer par3GenLayer) { super(par1); super.parent = par3GenLayer; } /** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ @Override public int[] getInts(int par1, int par2, int par3, int par4) { int i1 = par1 - 1; int j1 = par2 - 1; int k1 = par3 + 2; int l1 = par4 + 2; int[] aint = parent.getInts(i1, j1, k1, l1); int[] aint1 = IntCache.getIntCache(par3 * par4); for (int i2 = 0; i2 < par4; ++i2) { for (int j2 = 0; j2 < par3; ++j2) { int k2 = aint[j2 + 0 + (i2 + 1) * k1]; int l2 = aint[j2 + 2 + (i2 + 1) * k1]; int i3 = aint[j2 + 1 + (i2 + 0) * k1]; int j3 = aint[j2 + 1 + (i2 + 2) * k1]; int k3 = aint[j2 + 1 + (i2 + 1) * k1]; if (k2 == l2 && i3 == j3) { this.initChunkSeed(j2 + par1, i2 + par2); if (this.nextInt(2) == 0) { k3 = k2; } else { k3 = i3; } } else { if (k2 == l2) { k3 = k2; } if (i3 == j3) { k3 = i3; } } aint1[j2 + i2 * par3] = k3; } } return aint1; } }