package biomesoplenty.world.layer; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.layer.IntCache; public class BiomeLayerIsland extends BiomeLayer { public BiomeLayerIsland(long par1, BiomeLayer par3GenLayer) { super(par1); parent = par3GenLayer; } /** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ @Override public int[] getInts(int par1, int par2, int par3, int par4) { int i1 = par1 - 1; int j1 = par2 - 1; int k1 = par3 + 2; int l1 = par4 + 2; int[] aint = parent.getInts(i1, j1, k1, l1); int[] aint1 = IntCache.getIntCache(par3 * par4); for (int i2 = 0; i2 < par4; ++i2) { for (int j2 = 0; j2 < par3; ++j2) { int k2 = aint[j2 + 0 + (i2 + 0) * k1]; int l2 = aint[j2 + 2 + (i2 + 0) * k1]; int i3 = aint[j2 + 0 + (i2 + 2) * k1]; int j3 = aint[j2 + 2 + (i2 + 2) * k1]; int k3 = aint[j2 + 1 + (i2 + 1) * k1]; this.initChunkSeed(j2 + par1, i2 + par2); if (k3 == 0 && (k2 != 0 || l2 != 0 || i3 != 0 || j3 != 0)) { int l3 = 1; int i4 = 1; if (k2 != 0 && this.nextInt(l3++) == 0) { i4 = k2; } if (l2 != 0 && this.nextInt(l3++) == 0) { i4 = l2; } if (i3 != 0 && this.nextInt(l3++) == 0) { i4 = i3; } if (j3 != 0 && this.nextInt(l3++) == 0) { i4 = j3; } if (this.nextInt(3) == 0) { aint1[j2 + i2 * par3] = i4; } else if (i4 == BiomeGenBase.icePlains.biomeID) { aint1[j2 + i2 * par3] = BiomeGenBase.frozenOcean.biomeID; } else { aint1[j2 + i2 * par3] = 0; } } else if (k3 > 0 && (k2 == 0 || l2 == 0 || i3 == 0 || j3 == 0)) { if (this.nextInt(5) == 0) { if (k3 == BiomeGenBase.icePlains.biomeID) { aint1[j2 + i2 * par3] = BiomeGenBase.frozenOcean.biomeID; } else { aint1[j2 + i2 * par3] = 0; } } else { aint1[j2 + i2 * par3] = k3; } } else { aint1[j2 + i2 * par3] = k3; } } } return aint1; } }