package biomesoplenty.entities.render; import net.minecraft.client.model.ModelZombie; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class RenderPhantom extends RenderLiving { public RenderPhantom() { super(new ModelZombie(), 0.5F); this.shadowSize *= 0.0F; } @Override public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { } @Override protected ResourceLocation getEntityTexture(Entity entity) { return null; } }