package biomesoplenty.biomes; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenShrub; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.worldgen.tree.WorldGenRedwoodTree; import biomesoplenty.worldgen.tree.WorldGenRedwoodTree2; public class BiomeGenRedwoodForest extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; public BiomeGenRedwoodForest(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 75; customBiomeDecorator.grassPerChunk = 16; customBiomeDecorator.bushesPerChunk = 4; customBiomeDecorator.berryBushesPerChunk = 1; customBiomeDecorator.wheatGrassPerChunk = 7; customBiomeDecorator.shrubsPerChunk = 10; customBiomeDecorator.redwoodShrubsPerChunk = 100; customBiomeDecorator.waterReedsPerChunk = 2; customBiomeDecorator.generatePumpkins = false; } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return par1Random.nextInt(4) == 0 ? new WorldGenRedwoodTree(false) : (par1Random.nextInt(8) == 0 ? new WorldGenShrub(0,0) : new WorldGenRedwoodTree2(false)); } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = 3 + par2Random.nextInt(6); for (int var6 = 0; var6 < var5; ++var6) { int var7 = par3 + par2Random.nextInt(16); int var8 = par2Random.nextInt(28) + 4; int var9 = par4 + par2Random.nextInt(16); int var10 = par1World.getBlockId(var7, var8, var9); Block block = Block.blocksList[var10]; if (block != null && block.isGenMineableReplaceable(par1World, var7, var8, var9, Block.stone.blockID)) { par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2); } } } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : new WorldGenTallGrass(Block.tallGrass.blockID, 1); } }