package forestry.api.recipes; import java.util.HashMap; import net.minecraft.item.ItemStack; /** * Provides an interface to the recipe manager of the centrifuge. * * The manager is initialized at the beginning of Forestry's BaseMod.load() cycle. Begin adding recipes in BaseMod.ModsLoaded() and this shouldn't be null even * if your mod loads before Forestry. * * Accessible via {@link RecipeManagers} * * @author SirSengir */ public interface ICentrifugeManager extends ICraftingProvider { /** * Add a recipe to the centrifuge * * @param timePerItem * Time to centrifugate one item of the given type * @param resource * ItemStack containing information on item id and damage. Stack size will be ignored. * @param products * HashMap specifying the possible products and the chances of them resulting from centrifugation. */ public void addRecipe(int timePerItem, ItemStack resource, HashMap products); /** * Add a recipe to the centrifuge * * @param timePerItem * Time to centrifugate one item of the given type * @param resource * ItemStack containing information on item id and damage. Stack size will be ignored. * @param produce * Array of ItemStacks that can be the result of this recipe. * @param chances * Array of integers corresponding and matching to produce providing the chance (0-100) for the ItemStack at the given index to be * produced. */ public void addRecipe(int timePerItem, ItemStack resource, ItemStack[] produce, int[] chances); /** * Add a recipe to the centrifuge * * @param timePerItem * Time to centrifugate one item of the given type * @param resource * ItemStack containing information on item id and damage. Stack size will be ignored. * @param primary * Primary product produced by centrifugating one item. Yield 100 %. * @param secondary * Secondary product that may be produced when centrifugating the given item. May be null. * @param chance * Chance (1 - 100) for centrifugation to yield the secondary product. */ public void addRecipe(int timePerItem, ItemStack resource, ItemStack primary, ItemStack secondary, int chance); /** * Add a recipe to the centrifuge * * @param timePerItem * Time to centrifugate one item of the given type * @param resource * ItemStack containing information on item id and damage. Stack size will be ignored. * @param primary * Primary product produced by centrifugating one item. Yield 100 %. */ public void addRecipe(int timePerItem, ItemStack resource, ItemStack primary); }