package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; public class WorldGenWasteland4 extends WorldGenerator { @Override public boolean generate(World var1, Random var2, int var3, int var4, int var5) { while (var1.isAirBlock(var3, var4, var5) && var4 > 2) { --var4; } int var6 = var1.getBlockId(var3, var4, var5); int var95 = var1.getBlockId(var3 - 1, var4, var5); int var96 = var1.getBlockId(var3 + 1, var4, var5); int var97 = var1.getBlockId(var3, var4, var5 - 1); int var98 = var1.getBlockId(var3, var4, var5 + 1); if (var6 != Blocks.driedDirt.get().blockID || var95 != Blocks.driedDirt.get().blockID || var96 != Blocks.driedDirt.get().blockID || var97 != Blocks.driedDirt.get().blockID || var98 != Blocks.driedDirt.get().blockID ) return false; else { for (int var7 = -2; var7 <= 2; ++var7) { for (int var8 = -2; var8 <= 2; ++var8) { if (var1.isAirBlock(var3 + var7, var4 - 1, var5 + var8) && var1.isAirBlock(var3 + var7, var4 - 2, var5 + var8)) return false; } } int var999 = var2.nextInt(2); if (var999 == 0) { this.setBlock(var1, var3, var4 - 1, var5, 0); this.setBlock(var1, var3 + 1, var4 - 1, var5, 0); this.setBlock(var1, var3 - 1, var4 - 1, var5, 0); this.setBlock(var1, var3, var4 - 1, var5 + 1, 0); this.setBlock(var1, var3, var4 - 1, var5 - 1, 0); this.setBlock(var1, var3, var4 - 2, var5, 0); return true; } if (var999 == 1) { this.setBlock(var1, var3, var4 - 1, var5, 0); return true; } return true; } } }