package biomesoplenty.entities.ai; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.ai.EntityAIBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; public class EntityAITemptArmour extends EntityAIBase { /** The entity using this AI that is tempted by the player. */ private EntityCreature temptedEntity; private float field_75282_b; private double field_75283_c; private double field_75280_d; private double field_75281_e; private double field_75278_f; private double field_75279_g; /** The player that is tempting the entity that is using this AI. */ private EntityPlayer temptingPlayer; /** * A counter that is decremented each time the shouldExecute method is called. The shouldExecute method will always * return false if delayTemptCounter is greater than 0. */ private boolean field_75287_j; /** * This field saves the ID of the items that can be used to breed entities with this behaviour. */ private int armourID; private int meta; /** * Whether the entity using this AI will be scared by the tempter's sudden movement. */ private boolean scaredByPlayerMovement; private boolean field_75286_m; public EntityAITemptArmour(EntityCreature par1EntityCreature, float par2, int par3, int par4, boolean par5) { temptedEntity = par1EntityCreature; field_75282_b = par2; armourID = par3; meta = par4; scaredByPlayerMovement = par5; this.setMutexBits(3); } /** * Returns whether the EntityAIBase should begin execution. */ @Override public boolean shouldExecute() { temptingPlayer = temptedEntity.worldObj.getClosestPlayerToEntity(temptedEntity, 10.0D); if (temptingPlayer == null) return false; else { ItemStack itemstack = temptingPlayer.inventory.armorInventory[3]; return itemstack == null ? false : (itemstack.itemID == armourID) && (itemstack.getItemDamage() >= meta); } } /** * Returns whether an in-progress EntityAIBase should continue executing */ @Override public boolean continueExecuting() { if (scaredByPlayerMovement) { if (temptedEntity.getDistanceSqToEntity(temptingPlayer) < 36.0D) { if (temptingPlayer.getDistanceSq(field_75283_c, field_75280_d, field_75281_e) > 0.010000000000000002D) return false; if (Math.abs(temptingPlayer.rotationPitch - field_75278_f) > 5.0D || Math.abs(temptingPlayer.rotationYaw - field_75279_g) > 5.0D) return false; } else { field_75283_c = temptingPlayer.posX; field_75280_d = temptingPlayer.posY; field_75281_e = temptingPlayer.posZ; } field_75278_f = temptingPlayer.rotationPitch; field_75279_g = temptingPlayer.rotationYaw; } return this.shouldExecute(); } /** * Execute a one shot task or start executing a continuous task */ @Override public void startExecuting() { field_75283_c = temptingPlayer.posX; field_75280_d = temptingPlayer.posY; field_75281_e = temptingPlayer.posZ; field_75287_j = true; field_75286_m = temptedEntity.getNavigator().getAvoidsWater(); temptedEntity.getNavigator().setAvoidsWater(false); } /** * Resets the task */ @Override public void resetTask() { temptingPlayer = null; temptedEntity.getNavigator().clearPathEntity(); field_75287_j = false; temptedEntity.getNavigator().setAvoidsWater(field_75286_m); } /** * Updates the task */ @Override public void updateTask() { temptedEntity.getLookHelper().setLookPositionWithEntity(temptingPlayer, 30.0F, temptedEntity.getVerticalFaceSpeed()); if (temptedEntity.getDistanceSqToEntity(temptingPlayer) < 6.25D) { temptedEntity.getNavigator().clearPathEntity(); } else { temptedEntity.getNavigator().tryMoveToEntityLiving(temptingPlayer, field_75282_b); } } public boolean func_75277_f() { return field_75287_j; } }