package biomesoplenty.configuration; import java.util.Collection; import java.util.HashSet; import java.util.Set; import net.minecraft.world.WorldType; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.common.BiomeDictionary; import net.minecraftforge.common.BiomeDictionary.Type; import net.minecraftforge.common.BiomeManager; import biomesoplenty.api.Biomes; import biomesoplenty.biomes.BiomeGenAlps; import biomesoplenty.biomes.BiomeGenAlpsBase; import biomesoplenty.biomes.BiomeGenAlpsForest; import biomesoplenty.biomes.BiomeGenArctic; import biomesoplenty.biomes.BiomeGenAutumnHills; import biomesoplenty.biomes.BiomeGenBadlands; import biomesoplenty.biomes.BiomeGenBambooForest; import biomesoplenty.biomes.BiomeGenBayou; import biomesoplenty.biomes.BiomeGenBirchForest; import biomesoplenty.biomes.BiomeGenBog; import biomesoplenty.biomes.BiomeGenBorealForest; import biomesoplenty.biomes.BiomeGenBrushland; import biomesoplenty.biomes.BiomeGenCanyon; import biomesoplenty.biomes.BiomeGenCanyonRavine; import biomesoplenty.biomes.BiomeGenChaparral; import biomesoplenty.biomes.BiomeGenCherryBlossomGrove; import biomesoplenty.biomes.BiomeGenConiferousForest; import biomesoplenty.biomes.BiomeGenConiferousForestSnow; import biomesoplenty.biomes.BiomeGenCrag; import biomesoplenty.biomes.BiomeGenDeadForest; import biomesoplenty.biomes.BiomeGenDeadForestSnow; import biomesoplenty.biomes.BiomeGenDeadSwamp; import biomesoplenty.biomes.BiomeGenDeadlands; import biomesoplenty.biomes.BiomeGenDeciduousForest; import biomesoplenty.biomes.BiomeGenDunes; import biomesoplenty.biomes.BiomeGenFen; import biomesoplenty.biomes.BiomeGenField; import biomesoplenty.biomes.BiomeGenFieldForest; import biomesoplenty.biomes.BiomeGenFrostForest; import biomesoplenty.biomes.BiomeGenFungiForest; import biomesoplenty.biomes.BiomeGenGarden; import biomesoplenty.biomes.BiomeGenGlacier; import biomesoplenty.biomes.BiomeGenGrassland; import biomesoplenty.biomes.BiomeGenGrove; import biomesoplenty.biomes.BiomeGenHeathland; import biomesoplenty.biomes.BiomeGenHighland; import biomesoplenty.biomes.BiomeGenHotSprings; import biomesoplenty.biomes.BiomeGenIcyHills; import biomesoplenty.biomes.BiomeGenJadeCliffs; import biomesoplenty.biomes.BiomeGenLavenderFields; import biomesoplenty.biomes.BiomeGenLushDesert; import biomesoplenty.biomes.BiomeGenLushSwamp; import biomesoplenty.biomes.BiomeGenMangrove; import biomesoplenty.biomes.BiomeGenMapleWoods; import biomesoplenty.biomes.BiomeGenMarsh; import biomesoplenty.biomes.BiomeGenMeadow; import biomesoplenty.biomes.BiomeGenMeadowForest; import biomesoplenty.biomes.BiomeGenMesa; import biomesoplenty.biomes.BiomeGenMoor; import biomesoplenty.biomes.BiomeGenMountain; import biomesoplenty.biomes.BiomeGenMysticGrove; import biomesoplenty.biomes.BiomeGenMysticGroveThin; import biomesoplenty.biomes.BiomeGenOasis; import biomesoplenty.biomes.BiomeGenOminousWoods; import biomesoplenty.biomes.BiomeGenOminousWoodsThick; import biomesoplenty.biomes.BiomeGenOrchard; import biomesoplenty.biomes.BiomeGenOriginValley; import biomesoplenty.biomes.BiomeGenOutback; import biomesoplenty.biomes.BiomeGenOvergrownGreens; import biomesoplenty.biomes.BiomeGenPasture; import biomesoplenty.biomes.BiomeGenPastureMeadow; import biomesoplenty.biomes.BiomeGenPastureThin; import biomesoplenty.biomes.BiomeGenPolar; import biomesoplenty.biomes.BiomeGenPrairie; import biomesoplenty.biomes.BiomeGenQuagmire; import biomesoplenty.biomes.BiomeGenRainforest; import biomesoplenty.biomes.BiomeGenRedwoodForest; import biomesoplenty.biomes.BiomeGenSacredSprings; import biomesoplenty.biomes.BiomeGenSavanna; import biomesoplenty.biomes.BiomeGenSavannaPlateau; import biomesoplenty.biomes.BiomeGenScrubland; import biomesoplenty.biomes.BiomeGenSeasonalForest; import biomesoplenty.biomes.BiomeGenSeasonalSpruceForest; import biomesoplenty.biomes.BiomeGenShield; import biomesoplenty.biomes.BiomeGenShore; import biomesoplenty.biomes.BiomeGenShrubland; import biomesoplenty.biomes.BiomeGenShrublandForest; import biomesoplenty.biomes.BiomeGenSilkglades; import biomesoplenty.biomes.BiomeGenSludgepit; import biomesoplenty.biomes.BiomeGenSpruceWoods; import biomesoplenty.biomes.BiomeGenSteppe; import biomesoplenty.biomes.BiomeGenTemperateRainforest; import biomesoplenty.biomes.BiomeGenThicket; import biomesoplenty.biomes.BiomeGenTimber; import biomesoplenty.biomes.BiomeGenTimberThin; import biomesoplenty.biomes.BiomeGenTropicalRainforest; import biomesoplenty.biomes.BiomeGenTropics; import biomesoplenty.biomes.BiomeGenTundra; import biomesoplenty.biomes.BiomeGenVolcano; import biomesoplenty.biomes.BiomeGenWasteland; import biomesoplenty.biomes.BiomeGenWetland; import biomesoplenty.biomes.BiomeGenWoodland; import biomesoplenty.biomes.beach.BiomeGenBeachGravel; import biomesoplenty.biomes.beach.BiomeGenBeachOvergrown; import biomesoplenty.biomes.nether.BiomeGenNetherBase; import biomesoplenty.biomes.nether.BiomeGenNetherBlood; import biomesoplenty.biomes.nether.BiomeGenNetherBone; import biomesoplenty.biomes.nether.BiomeGenNetherDesert; import biomesoplenty.biomes.nether.BiomeGenNetherGarden; import biomesoplenty.biomes.nether.BiomeGenNetherLava; import biomesoplenty.biomes.ocean.BiomeGenOceanAbyss; import biomesoplenty.biomes.ocean.BiomeGenOceanCoral; import biomesoplenty.biomes.ocean.BiomeGenOceanKelp; import biomesoplenty.biomes.promisedland.BiomeGenPromisedLandForest; import biomesoplenty.biomes.promisedland.BiomeGenPromisedLandPlains; import biomesoplenty.biomes.promisedland.BiomeGenPromisedLandShrub; import biomesoplenty.biomes.promisedland.BiomeGenPromisedLandSwamp; import biomesoplenty.biomes.vanilla.BiomeGenDesertNew; import biomesoplenty.biomes.vanilla.BiomeGenForestNew; import biomesoplenty.biomes.vanilla.BiomeGenHillsNew; import biomesoplenty.biomes.vanilla.BiomeGenJungleNew; import biomesoplenty.biomes.vanilla.BiomeGenPlainsNew; import biomesoplenty.biomes.vanilla.BiomeGenSwampNew; import biomesoplenty.biomes.vanilla.BiomeGenTaigaNew; import biomesoplenty.configuration.configfile.BOPConfigurationBiomeGen; import biomesoplenty.configuration.configfile.BOPConfigurationIDs; import biomesoplenty.configuration.configfile.BOPConfigurationTerrainGen; import biomesoplenty.world.WorldTypeBOP; import com.google.common.base.Optional; import com.google.common.collect.ImmutableSet; import cpw.mods.fml.common.registry.GameRegistry; public class BOPBiomes { public static WorldTypeBOP WTBiomesOP; private static final Set worldTypes = new HashSet(); public static int getLastBiomeID() { int x; for(x = 255; x >= 0; x--) { if (BiomeGenBase.biomeList[x] == null) { break; } } return x; } public static void init() { // Initialize biomes initializeBiomes(); //Initialize new world type //WTBiomesOP = new WorldTypeBOP(); // Adding biomes to World Types addBiomes(); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.jungleHills); //Biome Dictionary addToBiomeDictionary(); //Spawning addSpawnBiomes(); //Village spawning addVillageBiomes(); //Stronghold spawning addStrongholdBiomes(); registerBiomes(); } private static void initializeBiomes() { Biomes.alps = Optional.of((new BiomeGenAlps(BOPConfigurationIDs.alpsID)).setColor(13421772).setBiomeName("Alps").func_76733_a(5159473).setTemperatureRainfall(0.0F, 0.5F).setMinMaxHeight(2.0F, 3.0F)); Biomes.alpsForest = Optional.of((new BiomeGenAlpsForest(BOPConfigurationIDs.alpsForestID)).setColor(8034682).setBiomeName("Alps Mountainside").func_76733_a(5159473).setTemperatureRainfall(0.0F, 0.5F).setMinMaxHeight(1.0F, 2.0F)); Biomes.alpsBase = Optional.of((new BiomeGenAlpsBase(BOPConfigurationIDs.alpsBaseID)).setColor(4888913).setBiomeName("Alps Forest").func_76733_a(5159473).setTemperatureRainfall(0.5F, 0.4F).setMinMaxHeight(0.2F, 0.5F)); Biomes.arctic = Optional.of((new BiomeGenArctic(BOPConfigurationIDs.arcticID)).setColor(14540253).setBiomeName("Arctic").setEnableSnow().setTemperatureRainfall(0.05F, 0.5F).setMinMaxHeight(0.2F, 0.2F)); Biomes.autumnHills = Optional.of((new BiomeGenAutumnHills(BOPConfigurationIDs.autumnHillsID)).setColor(12233056).setBiomeName("Autumn Hills").func_76733_a(9154376).setMinMaxHeight(0.5F, 0.8F).setTemperatureRainfall(0.5F, 0.2F)); Biomes.badlands = Optional.of((new BiomeGenBadlands(BOPConfigurationIDs.badlandsID)).setColor(9788226).setBiomeName("Badlands").setDisableRain().setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.3F, 0.9F)); Biomes.bambooForest = Optional.of((new BiomeGenBambooForest(BOPConfigurationIDs.bambooForestID)).setColor(10739795).setBiomeName("Bamboo Forest").setMinMaxHeight(0.2F, 0.4F).setTemperatureRainfall(1.2F, 0.9F)); Biomes.bayou = Optional.of((new BiomeGenBayou(BOPConfigurationIDs.bayouID)).setColor(9154411).setBiomeName("Bayou").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.beachGravel = Optional.of((new BiomeGenBeachGravel(BOPConfigurationIDs.beachGravelID)).setColor(9210248).setBiomeName("Gravel Beach").setTemperatureRainfall(0.2F, 0.8F).setMinMaxHeight(0.0F, 0.1F)); Biomes.beachOvergrown = Optional.of((new BiomeGenBeachOvergrown(BOPConfigurationIDs.beachOvergrownID)).setColor(10200432).setBiomeName("Overgrown Beach").setTemperatureRainfall(0.8F, 0.5F).setMinMaxHeight(0.0F, 0.1F)); Biomes.birchForest = Optional.of((new BiomeGenBirchForest(BOPConfigurationIDs.birchForestID)).setColor(8431445).setBiomeName("Birch Forest").func_76733_a(5159473).setTemperatureRainfall(0.4F, 0.3F)); Biomes.bog = Optional.of((new BiomeGenBog(BOPConfigurationIDs.bogID)).setColor(14193503).setBiomeName("Bog").func_76733_a(9154376).setMinMaxHeight(0.3F, 0.3F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.borealForest = Optional.of((new BiomeGenBorealForest(BOPConfigurationIDs.borealForestID)).setColor(10467185).setBiomeName("Boreal Forest").func_76733_a(5159473).setMinMaxHeight(0.2F, 1.0F).setTemperatureRainfall(0.6F, 0.7F)); Biomes.brushland = Optional.of((new BiomeGenBrushland(BOPConfigurationIDs.brushlandID)).setColor(13222271).setBiomeName("Brushland").setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.3F, 0.3F)); Biomes.canyon = Optional.of((new BiomeGenCanyon(BOPConfigurationIDs.canyonID)).setColor(11836528).setBiomeName("Canyon").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(1.5F, 2.0F)); Biomes.canyonRavine = Optional.of((new BiomeGenCanyonRavine(BOPConfigurationIDs.canyonRavineID)).setColor(9337689).setBiomeName("Canyon Ravine").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F)); Biomes.chaparral = Optional.of((new BiomeGenChaparral(BOPConfigurationIDs.chaparralID)).setColor(12638301).setBiomeName("Chaparral").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.6F)); Biomes.cherryBlossomGrove = Optional.of((new BiomeGenCherryBlossomGrove(BOPConfigurationIDs.cherryBlossomGroveID)).setColor(16289679).setBiomeName("Cherry Blossom Grove").setMinMaxHeight(0.3F, 0.4F).setTemperatureRainfall(0.7F, 0.8F)); Biomes.coniferousForest = Optional.of((new BiomeGenConiferousForest(BOPConfigurationIDs.coniferousForestID)).setColor(5410656).setBiomeName("Coniferous Forest").func_76733_a(5159473).setTemperatureRainfall(0.5F, 0.4F).setMinMaxHeight(0.4F, 0.9F)); Biomes.coniferousForestSnow = Optional.of((new BiomeGenConiferousForestSnow(BOPConfigurationIDs.coniferousForestSnowID)).setColor(16777215).setBiomeName("Snowy Coniferous Forest").setTemperatureRainfall(0.0F, 0.5F).setMinMaxHeight(0.3F, 0.6F)); Biomes.crag = Optional.of((new BiomeGenCrag(BOPConfigurationIDs.cragID)).setColor(5209457).setBiomeName("Crag").setMinMaxHeight(2.0F, 3.0F).setTemperatureRainfall(0.4F, 0.2F)); Biomes.deadForest = Optional.of((new BiomeGenDeadForest(BOPConfigurationIDs.deadForestID)).setColor(12362085).setBiomeName("Dead Forest").func_76733_a(9154376).setMinMaxHeight(0.2F, 0.7F).setTemperatureRainfall(1.2F, 0.1F)); Biomes.deadForestSnow = Optional.of((new BiomeGenDeadForestSnow(BOPConfigurationIDs.deadForestSnowID)).setColor(16777215).setBiomeName("Snowy Dead Forest").func_76733_a(9154376).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.2F, 0.7F)); Biomes.deadSwamp = Optional.of((new BiomeGenDeadSwamp(BOPConfigurationIDs.deadSwampID)).setColor(6713420).setBiomeName("Dead Swamp").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.2F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.deadlands = Optional.of((new BiomeGenDeadlands(BOPConfigurationIDs.deadlandsID)).setColor(9849675).setBiomeName("Deadlands").setDisableRain().func_76733_a(9154376).setMinMaxHeight(0.1F, 0.5F).setTemperatureRainfall(2.0F, 0.05F)); Biomes.deciduousForest = Optional.of((new BiomeGenDeciduousForest(BOPConfigurationIDs.deciduousForestID)).setColor(12695369).setBiomeName("Deciduous Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F)); Biomes.dunes = Optional.of((new BiomeGenDunes(BOPConfigurationIDs.dunesID)).setColor(15064744).setBiomeName("Dunes").setDisableRain().setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.5F, 1.3F)); Biomes.fen = Optional.of((new BiomeGenFen(BOPConfigurationIDs.fenID)).setColor(12240001).setBiomeName("Fen").setTemperatureRainfall(0.4F, 0.4F).setMinMaxHeight(0.2F, 0.4F)); Biomes.field = Optional.of((new BiomeGenField(BOPConfigurationIDs.fieldID)).setColor(4044093).setBiomeName("Field").setTemperatureRainfall(0.6F, 0.7F).setMinMaxHeight(0.3F, 0.3F)); Biomes.fieldForest = Optional.of((new BiomeGenFieldForest(BOPConfigurationIDs.fieldForestID)).setColor(3380787).setBiomeName("Forested Field").setTemperatureRainfall(0.6F, 0.7F).setMinMaxHeight(0.3F, 0.3F)); Biomes.frostForest = Optional.of((new BiomeGenFrostForest(BOPConfigurationIDs.frostForestID)).setColor(11261628).setBiomeName("Frost Forest").setEnableSnow().setTemperatureRainfall(0.0F, 0.5F).setMinMaxHeight(0.3F, 0.4F)); Biomes.fungiForest = Optional.of((new BiomeGenFungiForest(BOPConfigurationIDs.fungiForestID)).setColor(15792496).setBiomeName("Fungi Forest").func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.2F, 0.5F)); Biomes.garden = Optional.of((new BiomeGenGarden(BOPConfigurationIDs.gardenID)).setColor(7656308).setBiomeName("Garden").setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.4F)); Biomes.glacier = Optional.of((new BiomeGenGlacier(BOPConfigurationIDs.glacierID)).setColor(11582425).setBiomeName("Glacier").setEnableSnow().setMinMaxHeight(0.4F, 0.8F).setTemperatureRainfall(0.0F, 0.5F)); Biomes.grassland = Optional.of((new BiomeGenGrassland(BOPConfigurationIDs.grasslandID)).setColor(8379261).setBiomeName("Grassland").setTemperatureRainfall(0.7F, 0.7F).setMinMaxHeight(0.2F, 0.5F)); Biomes.grove = Optional.of((new BiomeGenGrove(BOPConfigurationIDs.groveID)).setColor(5341009).setBiomeName("Grove").setTemperatureRainfall(0.4F, 0.8F).setMinMaxHeight(0.3F, 0.4F)); Biomes.heathland = Optional.of((new BiomeGenHeathland(BOPConfigurationIDs.heathlandID)).setColor(13550967).setBiomeName("Heathland").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.1F).setMinMaxHeight(0.3F, 0.4F)); Biomes.highland = Optional.of((new BiomeGenHighland(BOPConfigurationIDs.highlandID)).setColor(8170854).setBiomeName("Highland").setMinMaxHeight(0.9F, 1.9F).setTemperatureRainfall(0.5F, 0.5F)); Biomes.hotSprings = Optional.of((new BiomeGenHotSprings(BOPConfigurationIDs.hotSpringsID)).setColor(9371647).setBiomeName("Hot Springs").setMinMaxHeight(0.2F, 0.5F).setTemperatureRainfall(0.5F, 0.7F)); Biomes.icyHills = Optional.of((new BiomeGenIcyHills(BOPConfigurationIDs.icyHillsID)).setColor(9355263).setBiomeName("Icy Hills").setEnableSnow().setTemperatureRainfall(0.0F, 0.5F).setMinMaxHeight(0.3F, 0.8F)); Biomes.jadeCliffs = Optional.of((new BiomeGenJadeCliffs(BOPConfigurationIDs.jadeCliffsID)).setColor(9096298).setBiomeName("Jade Cliffs").setTemperatureRainfall(0.5F, 0.1F).setMinMaxHeight(0.5F, 1.5F)); Biomes.lavenderFields = Optional.of((new BiomeGenLavenderFields(BOPConfigurationIDs.lavenderFieldsID)).setColor(11035852).setBiomeName("Lavender Fields").setTemperatureRainfall(0.6F, 0.7F).setMinMaxHeight(0.3F, 0.3F)); Biomes.lushDesert = Optional.of((new BiomeGenLushDesert(BOPConfigurationIDs.lushDesertID)).setColor(9087277).setBiomeName("Lush Desert").setTemperatureRainfall(0.8F, 0.2F).setMinMaxHeight(0.2F, 0.9F)); Biomes.lushSwamp = Optional.of((new BiomeGenLushSwamp(BOPConfigurationIDs.lushSwampID)).setColor(5746228).setBiomeName("Lush Swamp").func_76733_a(9154376).setMinMaxHeight(0.2F, 0.3F).setTemperatureRainfall(0.7F, 1.0F)); Biomes.mangrove = Optional.of((new BiomeGenMangrove(BOPConfigurationIDs.mangroveID)).setColor(7251289).setBiomeName("Mangrove").setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.mapleWoods = Optional.of((new BiomeGenMapleWoods(BOPConfigurationIDs.mapleWoodsID)).setColor(6988649).setBiomeName("Maple Woods").func_76733_a(5159473).setTemperatureRainfall(0.2F, 0.8F).setMinMaxHeight(0.3F, 0.6F)); Biomes.marsh = Optional.of((new BiomeGenMarsh(BOPConfigurationIDs.marshID)).setColor(6725742).setBiomeName("Marsh").setMinMaxHeight(0.2F, 0.2F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.meadow = Optional.of((new BiomeGenMeadow(BOPConfigurationIDs.meadowID)).setColor(6533741).setBiomeName("Meadow").setTemperatureRainfall(0.7F, 0.7F)); Biomes.meadowForest = Optional.of((new BiomeGenMeadowForest(BOPConfigurationIDs.meadowForestID)).setColor(5543515).setBiomeName("Meadow Forest").setTemperatureRainfall(0.7F, 0.7F)); Biomes.mesa = Optional.of((new BiomeGenMesa(BOPConfigurationIDs.mesaID)).setColor(13067319).setBiomeName("Mesa").setDisableRain().setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.4F, 2.0F)); Biomes.moor = Optional.of((new BiomeGenMoor(BOPConfigurationIDs.moorID)).setColor(6394725).setBiomeName("Moor").setTemperatureRainfall(0.5F, 1.0F).setMinMaxHeight(0.7F, 0.8F)); Biomes.mountain = Optional.of((new BiomeGenMountain(BOPConfigurationIDs.mountainID)).setColor(8430421).setBiomeName("Mountain").setTemperatureRainfall(0.5F, 0.1F).setMinMaxHeight(1.0F, 1.5F)); Biomes.mysticGrove = Optional.of((new BiomeGenMysticGrove(BOPConfigurationIDs.mysticGroveID)).setColor(6934491).setBiomeName("Mystic Grove").func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.3F, 0.8F)); Biomes.mysticGroveThin = Optional.of((new BiomeGenMysticGroveThin(BOPConfigurationIDs.mysticGroveThinID)).setColor(5481645).setBiomeName("Thinned Mystic Grove").func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.1F, 0.3F)); Biomes.netherBase = Optional.of((new BiomeGenNetherBase(BOPConfigurationIDs.netherBaseID)).setColor(16711680).setBiomeName("Nether").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.netherGarden = Optional.of((new BiomeGenNetherGarden(BOPConfigurationIDs.netherGardenID)).setColor(10331695).setBiomeName("Undergarden").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.netherDesert = Optional.of((new BiomeGenNetherDesert(BOPConfigurationIDs.netherDesertID)).setColor(7691854).setBiomeName("Corrupted Sands").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.netherLava = Optional.of((new BiomeGenNetherLava(BOPConfigurationIDs.netherLavaID)).setColor(14247446).setBiomeName("Phantasmagoric Inferno").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.netherBone = Optional.of((new BiomeGenNetherBone(BOPConfigurationIDs.netherBoneID)).setColor(15657658).setBiomeName("Boneyard").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.netherBlood = Optional.of((new BiomeGenNetherBlood(BOPConfigurationIDs.netherBloodID)).setColor(11091006).setBiomeName("Bloody Heap").setDisableRain().setTemperatureRainfall(2.0F, 0.0F)); Biomes.oasis = Optional.of((new BiomeGenOasis(BOPConfigurationIDs.oasisID)).setColor(7712283).setBiomeName("Oasis").setTemperatureRainfall(0.9F, 0.7F).setMinMaxHeight(0.3F, 0.4F)); Biomes.oceanAbyss = Optional.of((new BiomeGenOceanAbyss(BOPConfigurationIDs.oceanAbyssID)).setColor(53).setBiomeName("Oceanic Abyss").setMinMaxHeight(-1.65F, 0.0F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.oceanCoral = Optional.of((new BiomeGenOceanCoral(BOPConfigurationIDs.oceanCoralID)).setColor(18285).setBiomeName("Coral Reef").setMinMaxHeight(-0.1F, 0.0F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.oceanKelp = Optional.of((new BiomeGenOceanKelp(BOPConfigurationIDs.oceanKelpID)).setColor(27468).setBiomeName("Kelp Forest").setMinMaxHeight(-0.4F, -0.1F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.ominousWoods = Optional.of((new BiomeGenOminousWoods(BOPConfigurationIDs.ominousWoodsID)).setColor(4145489).setBiomeName("Ominous Woods").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.9F).setMinMaxHeight(0.1F, 0.3F)); Biomes.ominousWoodsThick = Optional.of((new BiomeGenOminousWoodsThick(BOPConfigurationIDs.ominousWoodsThickID)).setColor(2698037).setBiomeName("Thick Ominous Woods").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.9F).setMinMaxHeight(0.4F, 0.8F)); Biomes.orchard = Optional.of((new BiomeGenOrchard(BOPConfigurationIDs.orchardID)).setColor(14024557).setBiomeName("Orchard").setTemperatureRainfall(0.8F, 0.4F)); Biomes.originValley = Optional.of((new BiomeGenOriginValley(BOPConfigurationIDs.originValleyID)).setColor(10341485).setBiomeName("Origin Valley").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.2F, 0.6F)); Biomes.outback = Optional.of((new BiomeGenOutback(BOPConfigurationIDs.outbackID)).setColor(10843716).setBiomeName("Outback").setTemperatureRainfall(0.8F, 0.05F).setMinMaxHeight(0.3F, 0.4F)); Biomes.overgrownGreens = Optional.of((new BiomeGenOvergrownGreens(BOPConfigurationIDs.overgrownGreensID)).setColor(11992926).setBiomeName("Overgrown Greens").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.8F).setMinMaxHeight(0.3F, 0.4F)); Biomes.pasture = Optional.of((new BiomeGenPasture(BOPConfigurationIDs.pastureID)).setColor(16176475).setBiomeName("Pasture").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F)); Biomes.pastureMeadow = Optional.of((new BiomeGenPastureMeadow(BOPConfigurationIDs.pastureMeadowID)).setColor(13166666).setBiomeName("Pasture Meadow").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F)); Biomes.pastureThin = Optional.of((new BiomeGenPastureThin(BOPConfigurationIDs.pastureThinID)).setColor(16249445).setBiomeName("Thinned Pasture").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F)); Biomes.polar = Optional.of((new BiomeGenPolar(BOPConfigurationIDs.polarID)).setColor(7842303).setBiomeName("Polar").setMinMaxHeight(-0.5F, 0.0F).setTemperatureRainfall(0.0F, 0.5F)); Biomes.prairie = Optional.of((new BiomeGenPrairie(BOPConfigurationIDs.prairieID)).setColor(13165952).setBiomeName("Prairie").func_76733_a(5159473).setTemperatureRainfall(0.9F, 0.6F).setMinMaxHeight(0.3F, 0.4F)); Biomes.promisedLandForest = Optional.of((new BiomeGenPromisedLandForest(BOPConfigurationIDs.promisedLandForestID)).setColor(7925125).setBiomeName("Wonderous Woods").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F)); Biomes.promisedLandPlains = Optional.of((new BiomeGenPromisedLandPlains(BOPConfigurationIDs.promisedLandPlainsID)).setColor(13433204).setBiomeName("Majestic Meadow").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F)); Biomes.promisedLandShrub = Optional.of((new BiomeGenPromisedLandShrub(BOPConfigurationIDs.promisedLandShrubID)).setColor(13433204).setBiomeName("Sublime Shrubland").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F)); Biomes.promisedLandSwamp = Optional.of((new BiomeGenPromisedLandSwamp(BOPConfigurationIDs.promisedLandSwampID)).setColor(3447145).setBiomeName("Blessed Bog").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F)); Biomes.quagmire = Optional.of((new BiomeGenQuagmire(BOPConfigurationIDs.quagmireID)).setColor(5257771).setBiomeName("Quagmire").func_76733_a(9154376).setMinMaxHeight(0.2F, 0.3F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.rainforest = Optional.of((new BiomeGenRainforest(BOPConfigurationIDs.rainforestID)).setColor(1368687).setBiomeName("Rainforest").func_76733_a(5470985).setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.2F, 1.8F)); Biomes.redwoodForest = Optional.of((new BiomeGenRedwoodForest(BOPConfigurationIDs.redwoodForestID)).setColor(7187004).setBiomeName("Redwood Forest").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F)); Biomes.sacredSprings = Optional.of((new BiomeGenSacredSprings(BOPConfigurationIDs.sacredSpringsID)).setColor(39259).setBiomeName("Sacred Springs").func_76733_a(9154376).setMinMaxHeight(0.4F, 1.2F).setTemperatureRainfall(1.2F, 0.9F)); Biomes.savanna = Optional.of((new BiomeGenSavanna(BOPConfigurationIDs.savannaID)).setColor(10528298).setBiomeName("Savanna").setTemperatureRainfall(1.5F, 0.1F).setMinMaxHeight(0.3F, 0.4F)); Biomes.savannaPlateau = Optional.of((new BiomeGenSavannaPlateau(BOPConfigurationIDs.savannaPlateauID)).setColor(12106801).setBiomeName("Savanna Plateau").setTemperatureRainfall(1.5F, 0.1F).setMinMaxHeight(0.9F, 0.9F)); Biomes.scrubland = Optional.of((new BiomeGenScrubland(BOPConfigurationIDs.scrublandID)).setColor(11445290).setBiomeName("Scrubland").setTemperatureRainfall(1.2F, 0.05F).setMinMaxHeight(0.3F, 0.5F)); Biomes.seasonalForest = Optional.of((new BiomeGenSeasonalForest(BOPConfigurationIDs.seasonalForestID)).setColor(12502092).setBiomeName("Seasonal Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.7F)); Biomes.seasonalSpruceForest = Optional.of((new BiomeGenSeasonalSpruceForest(BOPConfigurationIDs.seasonalSpruceForestID)).setColor(10067517).setBiomeName("Seasonal Spruce Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.6F, 0.9F)); Biomes.shield = Optional.of((new BiomeGenShield(BOPConfigurationIDs.shieldID)).setColor(6586168).setBiomeName("Shield").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.5F, 0.8F)); Biomes.shore = Optional.of((new BiomeGenShore(BOPConfigurationIDs.shoreID)).setColor(9286496).setBiomeName("Shore").setMinMaxHeight(-1.0F, 0.4F).setTemperatureRainfall(0.8F, 0.4F)); Biomes.shrubland = Optional.of((new BiomeGenShrubland(BOPConfigurationIDs.shrublandID)).setColor(8168286).setBiomeName("Shrubland").setMinMaxHeight(0.2F, 0.2F).setTemperatureRainfall(0.6F, 0.05F)); Biomes.shrublandForest = Optional.of((new BiomeGenShrublandForest(BOPConfigurationIDs.shrublandForestID)).setColor(6916431).setBiomeName("Thick Shrubland").setMinMaxHeight(0.2F, 0.2F).setTemperatureRainfall(0.6F, 0.05F)); Biomes.silkglades = Optional.of((new BiomeGenSilkglades(BOPConfigurationIDs.silkgladesID)).setColor(13420973).setBiomeName("Silkglades").func_76733_a(9154376).setMinMaxHeight(0.3F, 0.3F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.sludgepit = Optional.of((new BiomeGenSludgepit(BOPConfigurationIDs.sludgepitID)).setColor(7627817).setBiomeName("Sludgepit").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.spruceWoods = Optional.of((new BiomeGenSpruceWoods(BOPConfigurationIDs.spruceWoodsID)).setColor(6396257).setBiomeName("Spruce Woods").func_76733_a(5159473).setTemperatureRainfall(0.6F, 0.7F)); Biomes.steppe = Optional.of((new BiomeGenSteppe(BOPConfigurationIDs.steppeID)).setColor(13413215).setBiomeName("Steppe").setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.3F, 0.4F)); Biomes.temperateRainforest = Optional.of((new BiomeGenTemperateRainforest(BOPConfigurationIDs.temperateRainforestID)).setColor(12311907).setBiomeName("Temperate Rainforest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.2F, 0.6F)); Biomes.thicket = Optional.of((new BiomeGenThicket(BOPConfigurationIDs.thicketID)).setColor(7248193).setBiomeName("Thicket").func_76733_a(5159473).setTemperatureRainfall(0.6F, 0.2F).setMinMaxHeight(0.2F, 0.2F)); Biomes.timber = Optional.of((new BiomeGenTimber(BOPConfigurationIDs.timberID)).setColor(10923366).setBiomeName("Timber").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.4F)); Biomes.timberThin = Optional.of((new BiomeGenTimberThin(BOPConfigurationIDs.timberThinID)).setColor(12304754).setBiomeName("Thinned Timber").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.4F)); Biomes.tropicalRainforest = Optional.of((new BiomeGenTropicalRainforest(BOPConfigurationIDs.tropicalRainforestID)).setColor(8970560).setBiomeName("Tropical Rainforest").setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.3F, 0.7F)); Biomes.tropics = Optional.of((new BiomeGenTropics(BOPConfigurationIDs.tropicsID)).setColor(2211330).setBiomeName("Tropics").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.0F, 0.4F)); Biomes.tropicsMountain = Optional.of((new BiomeGenTropics(BOPConfigurationIDs.tropicsMountainID)).setColor(2544388).setBiomeName("Tropics Mountain").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.7F, 1.2F)); Biomes.tundra = Optional.of((new BiomeGenTundra(BOPConfigurationIDs.tundraID)).setColor(11371606).setBiomeName("Tundra").setTemperatureRainfall(0.2F, 0.8F).setMinMaxHeight(0.1F, 0.3F)); Biomes.volcano = Optional.of((new BiomeGenVolcano(BOPConfigurationIDs.volcanoID)).setColor(6645093).setBiomeName("Volcano").setDisableRain().setMinMaxHeight(0.6F, 1.2F).setTemperatureRainfall(2.0F, 0.05F)); Biomes.wasteland = Optional.of((new BiomeGenWasteland(BOPConfigurationIDs.wastelandID)).setColor(5919808).setBiomeName("Wasteland").setDisableRain().setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.3F, 0.4F)); Biomes.wetland = Optional.of((new BiomeGenWetland(BOPConfigurationIDs.wetlandID)).setColor(5215831).setBiomeName("Wetland").func_76733_a(9154376).setMinMaxHeight(0.3F, 0.5F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.woodland = Optional.of((new BiomeGenWoodland(BOPConfigurationIDs.woodlandID)).setColor(8694061).setBiomeName("Woodland").func_76733_a(5159473).setTemperatureRainfall(1.7F, 0.2F).setMinMaxHeight(0.3F, 0.7F)); Biomes.plainsNew = Optional.of((new BiomeGenPlainsNew(BOPConfigurationIDs.plainsNewID)).setColor(9286496).setBiomeName("Plains").setTemperatureRainfall(0.8F, 0.4F)); Biomes.desertNew = Optional.of((new BiomeGenDesertNew(BOPConfigurationIDs.desertNewID)).setColor(16421912).setBiomeName("Desert").setDisableRain().setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.2F, 0.3F)); Biomes.extremeHillsNew = Optional.of((new BiomeGenHillsNew(BOPConfigurationIDs.extremeHillsNewID)).setColor(6316128).setBiomeName("Extreme Hills").setMinMaxHeight(1.0F, 2.0F).setTemperatureRainfall(0.2F, 0.3F)); Biomes.forestNew = Optional.of((new BiomeGenForestNew(BOPConfigurationIDs.forestNewID)).setColor(353825).setBiomeName("Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F)); Biomes.forestHillsNew = Optional.of((new BiomeGenForestNew(BOPConfigurationIDs.forestHillsNewID)).setColor(353825).setBiomeName("ForestHills").func_76733_a(5159473).setMinMaxHeight(0.8F, 1.0F).setTemperatureRainfall(0.7F, 0.8F)); Biomes.taigaNew = Optional.of((new BiomeGenTaigaNew(BOPConfigurationIDs.taigaNewID)).setColor(747097).setBiomeName("Taiga").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.3F, 0.5F)); Biomes.taigaHillsNew = Optional.of((new BiomeGenTaigaNew(BOPConfigurationIDs.taigaHillsNewID)).setColor(747097).setBiomeName("TaigaHills").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.8F, 1.0F)); Biomes.swamplandNew = Optional.of((new BiomeGenSwampNew(BOPConfigurationIDs.swamplandNewID)).setColor(522674).setBiomeName("Swampland").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.8F, 0.9F)); Biomes.jungleNew = Optional.of((new BiomeGenJungleNew(BOPConfigurationIDs.jungleNewID)).setColor(5470985).setBiomeName("Jungle").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.4F, 0.5F)); Biomes.jungleHillsNew = Optional.of((new BiomeGenJungleNew(BOPConfigurationIDs.jungleHillsNewID)).setColor(5470985).setBiomeName("JungleHills").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.9F, 1.2F)); } private static void addToBiomeDictionary() { BiomeDictionary.registerBiomeType(Biomes.alps.get(), Type.FROZEN, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.alpsBase.get(), Type.FROZEN, Type.MOUNTAIN, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.alpsForest.get(), Type.FROZEN, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.arctic.get(), Type.FROZEN, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.autumnHills.get(), Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.badlands.get(), Type.DESERT, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.bambooForest.get(), Type.JUNGLE, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.bayou.get(), Type.SWAMP, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.beachGravel.get(), Type.BEACH); BiomeDictionary.registerBiomeType(Biomes.beachOvergrown.get(), Type.BEACH, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.birchForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.bog.get(), Type.SWAMP, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.borealForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.brushland.get(), Type.DESERT, Type.FOREST, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.canyon.get(), Type.DESERT, Type.MOUNTAIN, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.canyonRavine.get(), Type.DESERT, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.chaparral.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.cherryBlossomGrove.get(), Type.MAGICAL, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.coniferousForest.get(), Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.coniferousForestSnow.get(), Type.FROZEN, Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.crag.get(), Type.WASTELAND, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.deadForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.deadForestSnow.get(), Type.FOREST, Type.FROZEN); BiomeDictionary.registerBiomeType(Biomes.deadlands.get(), Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.deadSwamp.get(), Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.deciduousForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.dunes.get(), Type.BEACH, Type.DESERT, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.fen.get(), Type.FOREST, Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.field.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.fieldForest.get(), Type.PLAINS, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.frostForest.get(), Type.FROZEN, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.fungiForest.get(), Type.MAGICAL, Type.MUSHROOM, Type.FOREST, Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.garden.get(), Type.MAGICAL, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.glacier.get(), Type.FROZEN, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.grassland.get(), Type.PLAINS, Type.SWAMP, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.grove.get(), Type.FOREST, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.heathland.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.highland.get(), Type.HILLS, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.hotSprings.get(), Type.HILLS, Type.FOREST, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.icyHills.get(), Type.FROZEN, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.jadeCliffs.get(), Type.FOREST, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.lavenderFields.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.lushDesert.get(), Type.DESERT, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.lushSwamp.get(), Type.SWAMP, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.mangrove.get(), Type.WATER, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.mapleWoods.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.marsh.get(), Type.SWAMP, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.meadow.get(), Type.FOREST, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.meadowForest.get(), Type.FOREST, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.mesa.get(), Type.DESERT, Type.WASTELAND, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.moor.get(), Type.HILLS, Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.mountain.get(), Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.mysticGrove.get(), Type.MAGICAL, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.mysticGroveThin.get(), Type.MAGICAL, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.netherBase.get(), Type.NETHER); BiomeDictionary.registerBiomeType(Biomes.netherGarden.get(), Type.NETHER, Type.JUNGLE); BiomeDictionary.registerBiomeType(Biomes.netherDesert.get(), Type.NETHER, Type.DESERT); BiomeDictionary.registerBiomeType(Biomes.netherLava.get(), Type.NETHER); BiomeDictionary.registerBiomeType(Biomes.netherBone.get(), Type.NETHER, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.netherBlood.get(), Type.NETHER); BiomeDictionary.registerBiomeType(Biomes.oasis.get(), Type.DESERT, Type.JUNGLE); BiomeDictionary.registerBiomeType(Biomes.oceanAbyss.get(), Type.WATER); BiomeDictionary.registerBiomeType(Biomes.oceanCoral.get(), Type.WATER); BiomeDictionary.registerBiomeType(Biomes.oceanKelp.get(), Type.WATER, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.ominousWoods.get(), Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.ominousWoodsThick.get(), Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.orchard.get(), Type.FOREST, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.outback.get(), Type.DESERT, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.overgrownGreens.get(), Type.JUNGLE, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.pasture.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.pastureThin.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.pastureMeadow.get(), Type.PLAINS, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.polar.get(), Type.FROZEN, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.prairie.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.promisedLandForest.get(), Type.FOREST, Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.promisedLandPlains.get(), Type.PLAINS, Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.promisedLandShrub.get(), Type.PLAINS, Type.FOREST, Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.promisedLandSwamp.get(), Type.SWAMP, Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.quagmire.get(), Type.WASTELAND, Type.SWAMP); BiomeDictionary.registerBiomeType(Biomes.rainforest.get(), Type.JUNGLE, Type.HILLS, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.redwoodForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.sacredSprings.get(), Type.MOUNTAIN, Type.FOREST, Type.MAGICAL); BiomeDictionary.registerBiomeType(Biomes.savanna.get(), Type.DESERT, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.savannaPlateau.get(), Type.DESERT, Type.PLAINS, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.scrubland.get(), Type.DESERT, Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.seasonalForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.seasonalSpruceForest.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.shield.get(), Type.FOREST, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.shrubland.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.shrublandForest.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.silkglades.get(), Type.SWAMP, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.sludgepit.get(), Type.SWAMP, Type.FOREST, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.spruceWoods.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.steppe.get(), Type.PLAINS, Type.DESERT); BiomeDictionary.registerBiomeType(Biomes.temperateRainforest.get(), Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.thicket.get(), Type.PLAINS, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.timber.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.timberThin.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.tropicalRainforest.get(), Type.JUNGLE); BiomeDictionary.registerBiomeType(Biomes.tropics.get(), Type.JUNGLE, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.tropicsMountain.get(), Type.JUNGLE, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.tundra.get(), Type.FROZEN, Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.volcano.get(), Type.WASTELAND, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.wasteland.get(), Type.WASTELAND); BiomeDictionary.registerBiomeType(Biomes.wetland.get(), Type.SWAMP, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.woodland.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.plainsNew.get(), Type.PLAINS); BiomeDictionary.registerBiomeType(Biomes.desertNew.get(), Type.DESERT); BiomeDictionary.registerBiomeType(Biomes.forestNew.get(), Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.forestHillsNew.get(), Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.extremeHillsNew.get(), Type.HILLS, Type.MOUNTAIN); BiomeDictionary.registerBiomeType(Biomes.taigaNew.get(), Type.FROZEN, Type.FOREST); BiomeDictionary.registerBiomeType(Biomes.taigaHillsNew.get(), Type.FROZEN, Type.FOREST, Type.HILLS); BiomeDictionary.registerBiomeType(Biomes.swamplandNew.get(), Type.SWAMP, Type.WATER); BiomeDictionary.registerBiomeType(Biomes.jungleNew.get(), Type.JUNGLE); BiomeDictionary.registerBiomeType(Biomes.jungleHillsNew.get(), Type.JUNGLE, Type.HILLS); } private static void addSpawnBiomes() { addSpawnBiome(Biomes.alps); addSpawnBiome(Biomes.arctic); addSpawnBiome(Biomes.autumnHills); addSpawnBiome(Biomes.badlands); addSpawnBiome(Biomes.bambooForest); addSpawnBiome(Biomes.bayou); addSpawnBiome(Biomes.birchForest); addSpawnBiome(Biomes.bog); addSpawnBiome(Biomes.borealForest); addSpawnBiome(Biomes.brushland); addSpawnBiome(Biomes.canyon); addSpawnBiome(Biomes.chaparral); addSpawnBiome(Biomes.cherryBlossomGrove); addSpawnBiome(Biomes.coniferousForest); addSpawnBiome(Biomes.coniferousForestSnow); addSpawnBiome(Biomes.deadForest); addSpawnBiome(Biomes.deadForestSnow); addSpawnBiome(Biomes.deadSwamp); addSpawnBiome(Biomes.deciduousForest); addSpawnBiome(Biomes.dunes); addSpawnBiome(Biomes.fen); addSpawnBiome(Biomes.field); addSpawnBiome(Biomes.frostForest); addSpawnBiome(Biomes.glacier); addSpawnBiome(Biomes.grassland); addSpawnBiome(Biomes.grove); addSpawnBiome(Biomes.heathland); addSpawnBiome(Biomes.highland); addSpawnBiome(Biomes.jadeCliffs); addSpawnBiome(Biomes.lavenderFields); addSpawnBiome(Biomes.lushDesert); addSpawnBiome(Biomes.lushSwamp); addSpawnBiome(Biomes.mangrove); addSpawnBiome(Biomes.mapleWoods); addSpawnBiome(Biomes.marsh); addSpawnBiome(Biomes.meadow); addSpawnBiome(Biomes.mesa); addSpawnBiome(Biomes.moor); addSpawnBiome(Biomes.mountain); addSpawnBiome(Biomes.oasis); addSpawnBiome(Biomes.outback); addSpawnBiome(Biomes.pasture); addSpawnBiome(Biomes.polar); addSpawnBiome(Biomes.prairie); addSpawnBiome(Biomes.quagmire); addSpawnBiome(Biomes.rainforest); addSpawnBiome(Biomes.redwoodForest); addSpawnBiome(Biomes.savanna); addSpawnBiome(Biomes.scrubland); addSpawnBiome(Biomes.seasonalForest); addSpawnBiome(Biomes.shield); addSpawnBiome(Biomes.shrubland); addSpawnBiome(Biomes.sludgepit); addSpawnBiome(Biomes.spruceWoods); addSpawnBiome(Biomes.temperateRainforest); addSpawnBiome(Biomes.thicket); addSpawnBiome(Biomes.timber); addSpawnBiome(Biomes.tropicalRainforest); addSpawnBiome(Biomes.tropics); addSpawnBiome(Biomes.tundra); addSpawnBiome(Biomes.volcano); addSpawnBiome(Biomes.wetland); addSpawnBiome(Biomes.woodland); addSpawnBiome(Biomes.plainsNew); addSpawnBiome(Biomes.desertNew); addSpawnBiome(Biomes.forestNew); addSpawnBiome(Biomes.extremeHillsNew); addSpawnBiome(Biomes.taigaNew); addSpawnBiome(Biomes.swamplandNew); addSpawnBiome(Biomes.jungleNew); } private static void addVillageBiomes() { addVillageBiome(Biomes.alps, BOPConfigurationTerrainGen.alpsVillage); addVillageBiome(Biomes.arctic, BOPConfigurationTerrainGen.arcticVillage); addVillageBiome(Biomes.autumnHills, BOPConfigurationTerrainGen.autumnHillsVillage); addVillageBiome(Biomes.badlands, BOPConfigurationTerrainGen.badlandsVillage); addVillageBiome(Biomes.bambooForest, BOPConfigurationTerrainGen.bambooForestVillage); addVillageBiome(Biomes.bayou, BOPConfigurationTerrainGen.bayouVillage); addVillageBiome(Biomes.birchForest, BOPConfigurationTerrainGen.birchForestVillage); addVillageBiome(Biomes.bog, BOPConfigurationTerrainGen.bogVillage); addVillageBiome(Biomes.borealForest, BOPConfigurationTerrainGen.borealForestVillage); addVillageBiome(Biomes.brushland, BOPConfigurationTerrainGen.brushlandVillage); addVillageBiome(Biomes.canyon, BOPConfigurationTerrainGen.canyonVillage); addVillageBiome(Biomes.chaparral, BOPConfigurationTerrainGen.chaparralVillage); addVillageBiome(Biomes.cherryBlossomGrove, BOPConfigurationTerrainGen.cherryBlossomGroveVillage); addVillageBiome(Biomes.coniferousForest, BOPConfigurationTerrainGen.coniferousForestVillage); addVillageBiome(Biomes.coniferousForestSnow, BOPConfigurationTerrainGen.coniferousForestSnowVillage); //addVillageBiome(Biomes.crag, BOPConfigurationTerrainGen.cragVillage); addVillageBiome(Biomes.deadForest, BOPConfigurationTerrainGen.deadForestVillage); addVillageBiome(Biomes.deadForestSnow, BOPConfigurationTerrainGen.deadForestSnowVillage); addVillageBiome(Biomes.deadSwamp, BOPConfigurationTerrainGen.deadSwampVillage); //addVillageBiome(Biomes.deadlands, BOPConfigurationTerrainGen.deadlandsVillage); addVillageBiome(Biomes.deciduousForest, BOPConfigurationTerrainGen.deciduousForestVillage); addVillageBiome(Biomes.dunes, BOPConfigurationTerrainGen.dunesVillage); addVillageBiome(Biomes.fen, BOPConfigurationTerrainGen.fenVillage); addVillageBiome(Biomes.field, BOPConfigurationTerrainGen.fieldVillage); addVillageBiome(Biomes.frostForest, BOPConfigurationTerrainGen.frostForestVillage); //addVillageBiome(Biomes.fungiForest, BOPConfigurationTerrainGen.fungiForestVillage); //addVillageBiome(Biomes.garden, BOPConfigurationTerrainGen.gardenVillage); addVillageBiome(Biomes.glacier, BOPConfigurationTerrainGen.glacierVillage); addVillageBiome(Biomes.grassland, BOPConfigurationTerrainGen.grasslandVillage); addVillageBiome(Biomes.grove, BOPConfigurationTerrainGen.groveVillage); addVillageBiome(Biomes.heathland, BOPConfigurationTerrainGen.heathlandVillage); addVillageBiome(Biomes.highland, BOPConfigurationTerrainGen.highlandVillage); addVillageBiome(Biomes.hotSprings, BOPConfigurationTerrainGen.hotSpringsVillage); //addVillageBiome(Biomes.icyHills, BOPConfigurationTerrainGen.icyHillsVillage); addVillageBiome(Biomes.jadeCliffs, BOPConfigurationTerrainGen.jadeCliffsVillage); addVillageBiome(Biomes.lushDesert, BOPConfigurationTerrainGen.lushDesertVillage); addVillageBiome(Biomes.lushSwamp, BOPConfigurationTerrainGen.lushSwampVillage); addVillageBiome(Biomes.mangrove, BOPConfigurationTerrainGen.mangroveVillage); addVillageBiome(Biomes.mapleWoods, BOPConfigurationTerrainGen.mapleWoodsVillage); addVillageBiome(Biomes.marsh, BOPConfigurationTerrainGen.marshVillage); addVillageBiome(Biomes.meadow, BOPConfigurationTerrainGen.meadowVillage); addVillageBiome(Biomes.meadowForest, BOPConfigurationTerrainGen.meadowVillage); addVillageBiome(Biomes.mesa, BOPConfigurationTerrainGen.mesaVillage); addVillageBiome(Biomes.moor, BOPConfigurationTerrainGen.moorVillage); addVillageBiome(Biomes.mountain, BOPConfigurationTerrainGen.mountainVillage); //addVillageBiome(Biomes.mysticGrove, BOPConfigurationTerrainGen.mysticGroveVillage); addVillageBiome(Biomes.oasis, BOPConfigurationTerrainGen.oasisVillage); //addVillageBiome(Biomes.ominousWoods, BOPConfigurationTerrainGen.ominousWoodsVillage); //addVillageBiome(Biomes.ominousWoodsThick, BOPConfigurationTerrainGen.ominousWoodsVillage); addVillageBiome(Biomes.orchard, BOPConfigurationTerrainGen.orchardVillage); //addVillageBiome(Biomes.originValley, BOPConfigurationTerrainGen.originValleyVillage); addVillageBiome(Biomes.outback, BOPConfigurationTerrainGen.outbackVillage); addVillageBiome(Biomes.overgrownGreens, BOPConfigurationTerrainGen.overgrownGreensVillage); addVillageBiome(Biomes.pasture, BOPConfigurationTerrainGen.pastureVillage); addVillageBiome(Biomes.polar, BOPConfigurationTerrainGen.polarVillage); addVillageBiome(Biomes.prairie, BOPConfigurationTerrainGen.prairieVillage); addVillageBiome(Biomes.quagmire, BOPConfigurationTerrainGen.quagmireVillage); addVillageBiome(Biomes.rainforest, BOPConfigurationTerrainGen.rainforestVillage); addVillageBiome(Biomes.redwoodForest, BOPConfigurationTerrainGen.redwoodForestVillage); //addVillageBiome(Biomes.sacredSprings, BOPConfigurationTerrainGen.sacredSpringsVillage); addVillageBiome(Biomes.savanna, BOPConfigurationTerrainGen.savannaVillage); addVillageBiome(Biomes.seasonalForest, BOPConfigurationTerrainGen.seasonalForestVillage); addVillageBiome(Biomes.shield, BOPConfigurationTerrainGen.shieldVillage); addVillageBiome(Biomes.scrubland, BOPConfigurationTerrainGen.scrublandVillage); addVillageBiome(Biomes.shrubland, BOPConfigurationTerrainGen.shrublandVillage); //addVillageBiome(Biomes.silkglades, BOPConfigurationTerrainGen.silkgladesVillage); addVillageBiome(Biomes.sludgepit, BOPConfigurationTerrainGen.sludgepitVillage); addVillageBiome(Biomes.spruceWoods, BOPConfigurationTerrainGen.spruceWoodsVillage); addVillageBiome(Biomes.steppe, BOPConfigurationTerrainGen.steppeVillage); addVillageBiome(Biomes.temperateRainforest, BOPConfigurationTerrainGen.temperateRainforestVillage); addVillageBiome(Biomes.thicket, BOPConfigurationTerrainGen.thicketVillage); addVillageBiome(Biomes.timber, BOPConfigurationTerrainGen.timberVillage); addVillageBiome(Biomes.tropicalRainforest, BOPConfigurationTerrainGen.tropicalRainforestVillage); addVillageBiome(Biomes.tropics, BOPConfigurationTerrainGen.tropicsVillage); addVillageBiome(Biomes.tundra, BOPConfigurationTerrainGen.tundraVillage); addVillageBiome(Biomes.volcano, BOPConfigurationTerrainGen.volcanoVillage); //addVillageBiome(Biomes.wasteland, BOPConfigurationTerrainGen.wastelandVillage); addVillageBiome(Biomes.wetland, BOPConfigurationTerrainGen.wetlandVillage); addVillageBiome(Biomes.woodland, BOPConfigurationTerrainGen.woodlandVillage); addVillageBiome(Biomes.plainsNew, BOPConfigurationTerrainGen.plainsVillage); addVillageBiome(Biomes.desertNew, BOPConfigurationTerrainGen.desertVillage); addVillageBiome(Biomes.forestNew, BOPConfigurationTerrainGen.forestVillage); addVillageBiome(Biomes.extremeHillsNew, BOPConfigurationTerrainGen.extremeHillsVillage); addVillageBiome(Biomes.taigaNew, BOPConfigurationTerrainGen.taigaVillage); addVillageBiome(Biomes.swamplandNew, BOPConfigurationTerrainGen.swamplandVillage); addVillageBiome(Biomes.jungleNew, BOPConfigurationTerrainGen.jungleVillage); } private static void addStrongholdBiomes() { addStrongholdBiome(Biomes.alps); addStrongholdBiome(Biomes.arctic); addStrongholdBiome(Biomes.autumnHills); addStrongholdBiome(Biomes.badlands); addStrongholdBiome(Biomes.bambooForest); addStrongholdBiome(Biomes.bayou); addStrongholdBiome(Biomes.birchForest); addStrongholdBiome(Biomes.bog); addStrongholdBiome(Biomes.borealForest); addStrongholdBiome(Biomes.brushland); addStrongholdBiome(Biomes.canyon); addStrongholdBiome(Biomes.chaparral); addStrongholdBiome(Biomes.cherryBlossomGrove); addStrongholdBiome(Biomes.coniferousForest); addStrongholdBiome(Biomes.coniferousForestSnow); addStrongholdBiome(Biomes.crag); addStrongholdBiome(Biomes.deadForest); addStrongholdBiome(Biomes.deadForestSnow); addStrongholdBiome(Biomes.deadSwamp); addStrongholdBiome(Biomes.deadlands); addStrongholdBiome(Biomes.deciduousForest); addStrongholdBiome(Biomes.dunes); addStrongholdBiome(Biomes.fen); addStrongholdBiome(Biomes.field); addStrongholdBiome(Biomes.frostForest); addStrongholdBiome(Biomes.fungiForest); addStrongholdBiome(Biomes.garden); addStrongholdBiome(Biomes.glacier); addStrongholdBiome(Biomes.grassland); addStrongholdBiome(Biomes.grove); addStrongholdBiome(Biomes.heathland); addStrongholdBiome(Biomes.highland); addStrongholdBiome(Biomes.hotSprings); addStrongholdBiome(Biomes.icyHills); addStrongholdBiome(Biomes.jadeCliffs); addStrongholdBiome(Biomes.lavenderFields); addStrongholdBiome(Biomes.lushDesert); addStrongholdBiome(Biomes.lushSwamp); addStrongholdBiome(Biomes.mangrove); addStrongholdBiome(Biomes.mapleWoods); addStrongholdBiome(Biomes.marsh); addStrongholdBiome(Biomes.meadow); addStrongholdBiome(Biomes.mesa); addStrongholdBiome(Biomes.moor); addStrongholdBiome(Biomes.mountain); addStrongholdBiome(Biomes.mysticGrove); addStrongholdBiome(Biomes.oasis); addStrongholdBiome(Biomes.ominousWoods); addStrongholdBiome(Biomes.orchard); addStrongholdBiome(Biomes.outback); addStrongholdBiome(Biomes.overgrownGreens); addStrongholdBiome(Biomes.pasture); addStrongholdBiome(Biomes.polar); addStrongholdBiome(Biomes.prairie); addStrongholdBiome(Biomes.quagmire); addStrongholdBiome(Biomes.rainforest); addStrongholdBiome(Biomes.redwoodForest); addStrongholdBiome(Biomes.sacredSprings); addStrongholdBiome(Biomes.savanna); addStrongholdBiome(Biomes.scrubland); addStrongholdBiome(Biomes.seasonalForest); addStrongholdBiome(Biomes.shield); addStrongholdBiome(Biomes.shrubland); addStrongholdBiome(Biomes.silkglades); addStrongholdBiome(Biomes.sludgepit); addStrongholdBiome(Biomes.spruceWoods); addStrongholdBiome(Biomes.steppe); addStrongholdBiome(Biomes.temperateRainforest); addStrongholdBiome(Biomes.thicket); addStrongholdBiome(Biomes.timber); addStrongholdBiome(Biomes.tropicalRainforest); addStrongholdBiome(Biomes.tropics); addStrongholdBiome(Biomes.tundra); addStrongholdBiome(Biomes.volcano); addStrongholdBiome(Biomes.wasteland); addStrongholdBiome(Biomes.wetland); addStrongholdBiome(Biomes.woodland); addStrongholdBiome(Biomes.plainsNew); addStrongholdBiome(Biomes.desertNew); addStrongholdBiome(Biomes.forestNew); addStrongholdBiome(Biomes.extremeHillsNew); addStrongholdBiome(Biomes.taigaNew); addStrongholdBiome(Biomes.swamplandNew); addStrongholdBiome(Biomes.jungleNew); } private static void registerBiomes() { if (BOPConfigurationTerrainGen.addToDefault) { if (BOPConfigurationBiomeGen.alpsGen) { registerBiome(Biomes.alps); } if (BOPConfigurationBiomeGen.arcticGen) { registerBiome(Biomes.arctic); } if (BOPConfigurationBiomeGen.autumnHillsGen) { registerBiome(Biomes.autumnHills); } if (BOPConfigurationBiomeGen.badlandsGen) { registerBiome(Biomes.badlands); } if (BOPConfigurationBiomeGen.bambooForestGen) { registerBiome(Biomes.bambooForest); } if (BOPConfigurationBiomeGen.bayouGen) { registerBiome(Biomes.bayou); } if (BOPConfigurationBiomeGen.birchForestGen) { registerBiome(Biomes.birchForest); } if (BOPConfigurationBiomeGen.bogGen) { registerBiome(Biomes.bog); } if (BOPConfigurationBiomeGen.borealForestGen) { registerBiome(Biomes.borealForest); } if (BOPConfigurationBiomeGen.brushlandGen) { registerBiome(Biomes.brushland); } if (BOPConfigurationBiomeGen.canyonGen) { registerBiome(Biomes.canyon); } if (BOPConfigurationBiomeGen.chaparralGen) { registerBiome(Biomes.chaparral); } if (BOPConfigurationBiomeGen.cherryBlossomGroveGen) { registerBiome(Biomes.cherryBlossomGrove); } if (BOPConfigurationBiomeGen.coniferousForestGen) { registerBiome(Biomes.coniferousForest); } if (BOPConfigurationBiomeGen.coniferousForestSnowGen) { registerBiome(Biomes.coniferousForestSnow); } if (BOPConfigurationBiomeGen.cragGen) { registerBiome(Biomes.crag); } if (BOPConfigurationBiomeGen.deadForestGen) { registerBiome(Biomes.deadForest); } if (BOPConfigurationBiomeGen.deadForestSnowGen) { registerBiome(Biomes.deadForestSnow); } if (BOPConfigurationBiomeGen.deadSwampGen) { registerBiome(Biomes.deadSwamp); } if (BOPConfigurationBiomeGen.deadlandsGen) { registerBiome(Biomes.deadlands); } if (BOPConfigurationBiomeGen.deciduousForestGen) { registerBiome(Biomes.deciduousForest); } if (BOPConfigurationBiomeGen.dunesGen) { registerBiome(Biomes.dunes); } if (BOPConfigurationBiomeGen.fenGen) { registerBiome(Biomes.fen); } if (BOPConfigurationBiomeGen.fieldGen) { registerBiome(Biomes.field); } if (BOPConfigurationBiomeGen.frostForestGen) { registerBiome(Biomes.frostForest); } if (BOPConfigurationBiomeGen.fungiForestGen) { registerBiome(Biomes.fungiForest); } if (BOPConfigurationBiomeGen.gardenGen) { registerBiome(Biomes.garden); } if (BOPConfigurationBiomeGen.glacierGen) { registerBiome(Biomes.glacier); } if (BOPConfigurationBiomeGen.grasslandGen) { registerBiome(Biomes.grassland); } if (BOPConfigurationBiomeGen.groveGen) { registerBiome(Biomes.grove); } if (BOPConfigurationBiomeGen.heathlandGen) { registerBiome(Biomes.heathland); } if (BOPConfigurationBiomeGen.highlandGen) { registerBiome(Biomes.highland); } if (BOPConfigurationBiomeGen.hotSpringsGen) { registerBiome(Biomes.hotSprings); } if (BOPConfigurationBiomeGen.icyHillsGen) { registerBiome(Biomes.icyHills); } if (BOPConfigurationBiomeGen.jadeCliffsGen) { registerBiome(Biomes.jadeCliffs); } if (BOPConfigurationBiomeGen.lavenderFieldsGen) { registerBiome(Biomes.lavenderFields); } if (BOPConfigurationBiomeGen.lushDesertGen) { registerBiome(Biomes.lushDesert); } if (BOPConfigurationBiomeGen.lushSwampGen) { registerBiome(Biomes.lushSwamp); } if (BOPConfigurationBiomeGen.mangroveGen) { registerBiome(Biomes.mangrove); } if (BOPConfigurationBiomeGen.mapleWoodsGen) { registerBiome(Biomes.mapleWoods); } if (BOPConfigurationBiomeGen.marshGen) { registerBiome(Biomes.marsh); } if (BOPConfigurationBiomeGen.meadowGen) { registerBiome(Biomes.meadow); } if (BOPConfigurationBiomeGen.mesaGen) { registerBiome(Biomes.mesa); } if (BOPConfigurationBiomeGen.moorGen) { registerBiome(Biomes.moor); } if (BOPConfigurationBiomeGen.mountainGen) { registerBiome(Biomes.mountain); } // if (BOPConfiguration.BiomeGen.mushroomIslandGen) // GameRegistry.addBiome(BiomeGenBase.mushroomIsland); if (BOPConfigurationBiomeGen.mysticGroveGen) { registerBiome(Biomes.mysticGrove); } if (BOPConfigurationBiomeGen.oasisGen) { registerBiome(Biomes.oasis); } if (BOPConfigurationBiomeGen.ominousWoodsGen) { registerBiome(Biomes.ominousWoods); } if (BOPConfigurationBiomeGen.orchardGen) { registerBiome(Biomes.orchard); } if (BOPConfigurationBiomeGen.originValleyGen) { registerBiome(Biomes.originValley); } if (BOPConfigurationBiomeGen.outbackGen) { registerBiome(Biomes.outback); } if (BOPConfigurationBiomeGen.overgrownGreensGen) { registerBiome(Biomes.overgrownGreens); } if (BOPConfigurationBiomeGen.pastureGen) { registerBiome(Biomes.pasture); } if (BOPConfigurationBiomeGen.polarGen) { registerBiome(Biomes.polar); } if (BOPConfigurationBiomeGen.prairieGen) { registerBiome(Biomes.prairie); } if (BOPConfigurationBiomeGen.quagmireGen) { registerBiome(Biomes.quagmire); } if (BOPConfigurationBiomeGen.rainforestGen) { registerBiome(Biomes.rainforest); } if (BOPConfigurationBiomeGen.redwoodForestGen) { registerBiome(Biomes.redwoodForest); } if (BOPConfigurationBiomeGen.sacredSpringsGen) { registerBiome(Biomes.sacredSprings); } if (BOPConfigurationBiomeGen.savannaGen) { registerBiome(Biomes.savanna); } if (BOPConfigurationBiomeGen.scrublandGen) { registerBiome(Biomes.scrubland); } if (BOPConfigurationBiomeGen.seasonalForestGen) { registerBiome(Biomes.seasonalForest); } if (BOPConfigurationBiomeGen.shieldGen) { registerBiome(Biomes.shield); } if (BOPConfigurationBiomeGen.shrublandGen) { registerBiome(Biomes.shrubland); } if (BOPConfigurationBiomeGen.silkgladesGen) { registerBiome(Biomes.silkglades); } if (BOPConfigurationBiomeGen.sludgepitGen) { registerBiome(Biomes.sludgepit); } if (BOPConfigurationBiomeGen.spruceWoodsGen) { registerBiome(Biomes.spruceWoods); } if (BOPConfigurationBiomeGen.steppeGen) { registerBiome(Biomes.steppe); } if (BOPConfigurationBiomeGen.temperateRainforestGen) { registerBiome(Biomes.temperateRainforest); } if (BOPConfigurationBiomeGen.thicketGen) { registerBiome(Biomes.thicket); } if (BOPConfigurationBiomeGen.timberGen) { registerBiome(Biomes.timber); } if (BOPConfigurationBiomeGen.tropicalRainforestGen) { registerBiome(Biomes.tropicalRainforest); } if (BOPConfigurationBiomeGen.tropicsGen) { registerBiome(Biomes.tropics); } if (BOPConfigurationBiomeGen.tundraGen) { registerBiome(Biomes.tundra); } if (BOPConfigurationBiomeGen.volcanoGen) { registerBiome(Biomes.volcano); } if (BOPConfigurationBiomeGen.wastelandGen) { registerBiome(Biomes.wasteland); } if (BOPConfigurationBiomeGen.wetlandGen) { registerBiome(Biomes.wetland); } if (BOPConfigurationBiomeGen.woodlandGen) { registerBiome(Biomes.woodland); } // Vanilla biomes generation if (BOPConfigurationBiomeGen.plainsGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { registerBiome(Biomes.plainsNew); GameRegistry.removeBiome(BiomeGenBase.plains); } } else { GameRegistry.removeBiome(BiomeGenBase.plains); } if (BOPConfigurationBiomeGen.desertGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { registerBiome(Biomes.desertNew); GameRegistry.removeBiome(BiomeGenBase.desert); } } else { GameRegistry.removeBiome(BiomeGenBase.desert); } if (BOPConfigurationBiomeGen.extremeHillsGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { registerBiome(Biomes.extremeHillsNew); GameRegistry.removeBiome(BiomeGenBase.extremeHills); } } else { GameRegistry.removeBiome(BiomeGenBase.extremeHills); } if (BOPConfigurationBiomeGen.forestGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { registerBiome(Biomes.forestNew); GameRegistry.removeBiome(BiomeGenBase.forest); } } else { GameRegistry.removeBiome(BiomeGenBase.forest); } if (BOPConfigurationBiomeGen.taigaGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { registerBiome(Biomes.taigaNew); GameRegistry.removeBiome(BiomeGenBase.taiga); } } else { GameRegistry.removeBiome(BiomeGenBase.taiga); } if (BOPConfigurationBiomeGen.swamplandGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { registerBiome(Biomes.swamplandNew); GameRegistry.removeBiome(BiomeGenBase.swampland); } } else { GameRegistry.removeBiome(BiomeGenBase.swampland); } if (BOPConfigurationBiomeGen.jungleGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { registerBiome(Biomes.jungleNew); GameRegistry.removeBiome(BiomeGenBase.jungle); } } else { GameRegistry.removeBiome(BiomeGenBase.jungle); } } } private static void addBiomes() { if (BOPConfigurationBiomeGen.alpsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.alps); } if (BOPConfigurationBiomeGen.arcticGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.arctic); } if (BOPConfigurationBiomeGen.autumnHillsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.autumnHills); } if (BOPConfigurationBiomeGen.badlandsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.badlands); } if (BOPConfigurationBiomeGen.bambooForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.bambooForest); } if (BOPConfigurationBiomeGen.bayouGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.bayou); } if (BOPConfigurationBiomeGen.birchForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.birchForest); } if (BOPConfigurationBiomeGen.bogGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.bog); } if (BOPConfigurationBiomeGen.borealForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.borealForest); } if (BOPConfigurationBiomeGen.brushlandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.brushland); } if (BOPConfigurationBiomeGen.canyonGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.canyon); } if (BOPConfigurationBiomeGen.chaparralGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.chaparral); } if (BOPConfigurationBiomeGen.cherryBlossomGroveGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.cherryBlossomGrove); } if (BOPConfigurationBiomeGen.coniferousForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.coniferousForest); } if (BOPConfigurationBiomeGen.coniferousForestSnowGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.coniferousForestSnow); } if (BOPConfigurationBiomeGen.cragGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.crag); } if (BOPConfigurationBiomeGen.deadForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.deadForest); } if (BOPConfigurationBiomeGen.deadForestSnowGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.deadForestSnow); } if (BOPConfigurationBiomeGen.deadSwampGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.deadSwamp); } if (BOPConfigurationBiomeGen.deadlandsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.deadlands); } if (BOPConfigurationBiomeGen.deciduousForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.deciduousForest); } if (BOPConfigurationBiomeGen.dunesGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.dunes); } if (BOPConfigurationBiomeGen.fenGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.fen); } if (BOPConfigurationBiomeGen.fieldGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.field); } if (BOPConfigurationBiomeGen.frostForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.frostForest); } if (BOPConfigurationBiomeGen.fungiForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.fungiForest); } if (BOPConfigurationBiomeGen.gardenGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.garden); } if (BOPConfigurationBiomeGen.glacierGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.glacier); } if (BOPConfigurationBiomeGen.grasslandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.grassland); } if (BOPConfigurationBiomeGen.groveGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.grove); } if (BOPConfigurationBiomeGen.heathlandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.heathland); } if (BOPConfigurationBiomeGen.highlandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.highland); } if (BOPConfigurationBiomeGen.hotSpringsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.hotSprings); } if (BOPConfigurationBiomeGen.icyHillsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.icyHills); } if (BOPConfigurationBiomeGen.jadeCliffsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.jadeCliffs); } if (BOPConfigurationBiomeGen.lavenderFieldsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.lavenderFields); } if (BOPConfigurationBiomeGen.lushDesertGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.lushDesert); } if (BOPConfigurationBiomeGen.lushSwampGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.lushSwamp); } if (BOPConfigurationBiomeGen.mangroveGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.mangrove); } if (BOPConfigurationBiomeGen.mapleWoodsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.mapleWoods); } if (BOPConfigurationBiomeGen.marshGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.marsh); } if (BOPConfigurationBiomeGen.meadowGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.meadow); } if (BOPConfigurationBiomeGen.mesaGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.mesa); } if (BOPConfigurationBiomeGen.moorGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.moor); } if (BOPConfigurationBiomeGen.mountainGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.mountain); } if (BOPConfigurationBiomeGen.mysticGroveGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.mysticGrove); } if (BOPConfigurationBiomeGen.oasisGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.oasis); } if (BOPConfigurationBiomeGen.ominousWoodsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.ominousWoods); } if (BOPConfigurationBiomeGen.orchardGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.orchard); } if (BOPConfigurationBiomeGen.originValleyGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.originValley); } if (BOPConfigurationBiomeGen.outbackGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.outback); } if (BOPConfigurationBiomeGen.overgrownGreensGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.overgrownGreens); } if (BOPConfigurationBiomeGen.pastureGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.pasture); } if (BOPConfigurationBiomeGen.polarGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.polar); } if (BOPConfigurationBiomeGen.prairieGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.prairie); } if (BOPConfigurationBiomeGen.quagmireGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.quagmire); } if (BOPConfigurationBiomeGen.rainforestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.rainforest); } if (BOPConfigurationBiomeGen.redwoodForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.redwoodForest); } if (BOPConfigurationBiomeGen.sacredSpringsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.sacredSprings); } if (BOPConfigurationBiomeGen.savannaGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.savanna); } if (BOPConfigurationBiomeGen.scrublandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.scrubland); } if (BOPConfigurationBiomeGen.seasonalForestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.seasonalForest); } if (BOPConfigurationBiomeGen.shieldGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.shield); } if (BOPConfigurationBiomeGen.shrublandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.shrubland); } if (BOPConfigurationBiomeGen.silkgladesGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.silkglades); } if (BOPConfigurationBiomeGen.sludgepitGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.sludgepit); } if (BOPConfigurationBiomeGen.spruceWoodsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.spruceWoods); } if (BOPConfigurationBiomeGen.steppeGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.steppe); } if (BOPConfigurationBiomeGen.temperateRainforestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.temperateRainforest); } if (BOPConfigurationBiomeGen.thicketGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.thicket); } if (BOPConfigurationBiomeGen.timberGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.timber); } if (BOPConfigurationBiomeGen.tropicalRainforestGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.tropicalRainforest); } if (BOPConfigurationBiomeGen.tropicsGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.tropics); } if (BOPConfigurationBiomeGen.tundraGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.tundra); } if (BOPConfigurationBiomeGen.volcanoGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.volcano); } if (BOPConfigurationBiomeGen.wastelandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.wasteland); } if (BOPConfigurationBiomeGen.wetlandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.wetland); } if (BOPConfigurationBiomeGen.woodlandGen) { addBiomeToWorldTypes(getWorldTypes(), Biomes.woodland); } // Vanilla biomes generation if (BOPConfigurationBiomeGen.plainsGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.plainsNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.plains); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.plains); } if (BOPConfigurationBiomeGen.desertGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.desertNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.desert); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.desert); } if (BOPConfigurationBiomeGen.extremeHillsGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.extremeHillsNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.extremeHills); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.extremeHills); } if (BOPConfigurationBiomeGen.forestGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.forestNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.forest); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.forest); } if (BOPConfigurationBiomeGen.taigaGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.taigaNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.taiga); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.taiga); } if (BOPConfigurationBiomeGen.swamplandGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.swamplandNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.swampland); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.swampland); } if (BOPConfigurationBiomeGen.jungleGen) { if (BOPConfigurationTerrainGen.vanillaEnhanced) { addBiomeToWorldTypes(getWorldTypes(), Biomes.jungleNew); removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.jungle); } } else { removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.jungle); } } public static Set getWorldTypes() { if (worldTypes.isEmpty()) { if (BOPConfigurationTerrainGen.addToDefault) { worldTypes.add(WorldType.DEFAULT); worldTypes.add(WorldType.LARGE_BIOMES); } //worldTypes.add(WTBiomesOP); } return ImmutableSet.copyOf(worldTypes); } private static void addBiomeToWorldTypes(Collection worldTypes, Optional biome) { for (final WorldType worldType : worldTypes) if (biome.isPresent()) { worldType.addNewBiome(biome.get()); } } private static void removeBiomeFromWorldTypes(Collection worldTypes, BiomeGenBase biome) { for (final WorldType worldType : worldTypes) { worldType.removeBiome(biome); } } private static void addSpawnBiome(Optional biome) { if (biome.isPresent()) { BiomeManager.addSpawnBiome(biome.get()); } } private static void addVillageBiome(Optional biome, boolean flag) { if (biome.isPresent() && flag) { BiomeManager.addVillageBiome(biome.get(), true); } } private static void addStrongholdBiome(Optional biome) { if (biome.isPresent()) { BiomeManager.addStrongholdBiome(biome.get()); } } private static void registerBiome(Optional biome) { if (biome.isPresent()) { GameRegistry.addBiome(biome.get()); } } }