package tdwp_ftw.biomesop.blocks; import java.util.Random; import tdwp_ftw.biomesop.mod_BiomesOPlenty; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemStack; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockWillowLog extends Block { /** The type of tree this log came from. */ public static final String[] woodType = new String[] {"willow"}; public BlockWillowLog(int par1) { super(par1, Material.wood); this.blockIndexInTexture = 42; this.setBurnProperties(this.blockID, 5, 5); this.setCreativeTab(mod_BiomesOPlenty.tabBiomesOPlenty); } /** * The type of render function that is called for this block */ public int getRenderType() { return 31; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 1; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return mod_BiomesOPlenty.willowWood.blockID; } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { byte var7 = 4; int var8 = var7 + 1; if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8)) { for (int var9 = -var7; var9 <= var7; ++var9) { for (int var10 = -var7; var10 <= var7; ++var10) { for (int var11 = -var7; var11 <= var7; ++var11) { int var12 = par1World.getBlockId(par2 + var9, par3 + var10, par4 + var11); if (var12 == mod_BiomesOPlenty.willowLeaves.blockID) { int var13 = par1World.getBlockMetadata(par2 + var9, par3 + var10, par4 + var11); if ((var13 & 8) == 0) { par1World.setBlockMetadata(par2 + var9, par3 + var10, par4 + var11, var13 | 8); } } } } } } } public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { int var10 = par9 & 3; byte var11 = 0; switch (par5) { case 0: case 1: var11 = 0; break; case 2: case 3: var11 = 8; break; case 4: case 5: var11 = 4; } return var10 | var11; } /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public int getBlockTextureFromSideAndMetadata(int par1, int par2) { int var3 = par2 & 12; int var4 = par2 & 3; return var3 == 0 && (par1 == 1 || par1 == 0) ? 255 : (var3 == 4 && (par1 == 5 || par1 == 4) ? 255 : (var3 == 8 && (par1 == 2 || par1 == 3) ? 255 : (var4 == 1 ? 116 : (var4 == 2 ? 117 : (var4 == 3 ? 153 : 42))))); } /** * Determines the damage on the item the block drops. Used in cloth and wood. */ public int damageDropped(int par1) { return par1 & 3; } /** * returns a number between 0 and 3 */ public static int limitToValidMetadata(int par0) { return par0 & 3; } /** * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. */ protected ItemStack createStackedBlock(int par1) { return new ItemStack(this.blockID, 1, limitToValidMetadata(par1)); } @Override public boolean canSustainLeaves(World world, int x, int y, int z) { return true; } @Override public boolean isWood(World world, int x, int y, int z) { return true; } }