package tdwp_ftw.biomesop.blocks; import tdwp_ftw.biomesop.mod_BiomesOPlenty; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.world.IBlockAccess; public class BlockFirPlank extends Block { /** The type of tree this block came from. */ public static final String[] woodType = new String[] {"fir"}; public BlockFirPlank(int par1) { super(par1, 47, Material.wood); this.setBurnProperties(this.blockID, 5, 20); this.setCreativeTab(mod_BiomesOPlenty.tabBiomesOPlenty); } /** * Determines the damage on the item the block drops. Used in cloth and wood. */ public int damageDropped(int par1) { return par1; } }