package biomesoplenty.blocks.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelGrave0 extends ModelBase { //fields ModelRenderer Base; ModelRenderer Upright; ModelRenderer Head_Bottom; ModelRenderer Head_Side_1; ModelRenderer Head_Side_2; ModelRenderer Head_Top; ModelRenderer Head_Spike_Top; ModelRenderer Head_Spike_Side_1; ModelRenderer Head_Spike_Side_2; ModelRenderer Head_Cross_Horizontal; ModelRenderer Head_Cross_Vertical_Bottom; ModelRenderer Head_Cross_Vertical_Top; public ModelGrave0() { textureWidth = 64; textureHeight = 32; Base = new ModelRenderer(this, 0, 25); Base.addBox(0F, 0F, 0F, 4, 3, 4); Base.setRotationPoint(-2F, 21F, -2F); Base.setTextureSize(64, 32); Base.mirror = true; setRotation(Base, 0F, 0F, 0F); Upright = new ModelRenderer(this, 18, 26); Upright.addBox(0F, 0F, 0F, 2, 4, 2); Upright.setRotationPoint(-1F, 17F, -1F); Upright.setTextureSize(64, 32); Upright.mirror = true; setRotation(Upright, 0F, 0F, 0F); Head_Bottom = new ModelRenderer(this, 0, 17); Head_Bottom.addBox(0F, 0F, 0F, 8, 2, 4); Head_Bottom.setRotationPoint(-4F, 15F, -2F); Head_Bottom.setTextureSize(64, 32); Head_Bottom.mirror = true; setRotation(Head_Bottom, 0F, 0F, 0F); Head_Side_1 = new ModelRenderer(this, 26, 15); Head_Side_1.addBox(0F, 0F, 0F, 2, 4, 4); Head_Side_1.setRotationPoint(-4F, 11F, -2F); Head_Side_1.setTextureSize(64, 32); Head_Side_1.mirror = true; setRotation(Head_Side_1, 0F, 0F, 0F); Head_Side_2 = new ModelRenderer(this, 26, 15); Head_Side_2.addBox(0F, 0F, 0F, 2, 4, 4); Head_Side_2.setRotationPoint(2F, 11F, -2F); Head_Side_2.setTextureSize(64, 32); Head_Side_2.mirror = true; setRotation(Head_Side_2, 0F, 0F, 0F); Head_Top = new ModelRenderer(this, 0, 17); Head_Top.addBox(0F, 0F, 0F, 8, 2, 4); Head_Top.setRotationPoint(-4F, 9F, -2F); Head_Top.setTextureSize(64, 32); Head_Top.mirror = true; setRotation(Head_Top, 0F, 0F, 0F); Head_Spike_Top = new ModelRenderer(this, 12, 10); Head_Spike_Top.addBox(0F, 0F, 0F, 2, 3, 2); Head_Spike_Top.setRotationPoint(-1F, 6F, -1F); Head_Spike_Top.setTextureSize(64, 32); Head_Spike_Top.mirror = true; setRotation(Head_Spike_Top, 0F, 0F, 0F); Head_Spike_Side_1 = new ModelRenderer(this, 0, 11); Head_Spike_Side_1.addBox(0F, 0F, 0F, 3, 2, 2); Head_Spike_Side_1.setRotationPoint(-7F, 12F, -1F); Head_Spike_Side_1.setTextureSize(64, 32); Head_Spike_Side_1.mirror = true; setRotation(Head_Spike_Side_1, 0F, 0F, 0F); Head_Spike_Side_2 = new ModelRenderer(this, 0, 11); Head_Spike_Side_2.addBox(0F, 0F, 0F, 3, 2, 2); Head_Spike_Side_2.setRotationPoint(4F, 12F, -1F); Head_Spike_Side_2.setTextureSize(64, 32); Head_Spike_Side_2.mirror = true; setRotation(Head_Spike_Side_2, 0F, 0F, 0F); Head_Cross_Horizontal = new ModelRenderer(this, 0, 7); Head_Cross_Horizontal.addBox(0F, 0F, 0F, 4, 1, 1); Head_Cross_Horizontal.setRotationPoint(-2F, 12.5F, -0.5F); Head_Cross_Horizontal.setTextureSize(64, 32); Head_Cross_Horizontal.mirror = true; setRotation(Head_Cross_Horizontal, 0F, 0F, 0F); Head_Cross_Vertical_Bottom = new ModelRenderer(this, 12, 6); Head_Cross_Vertical_Bottom.addBox(0F, 0F, 0F, 1, 2, 1); Head_Cross_Vertical_Bottom.setRotationPoint(-0.5F, 13.5F, -0.5F); Head_Cross_Vertical_Bottom.setTextureSize(64, 32); Head_Cross_Vertical_Bottom.mirror = true; setRotation(Head_Cross_Vertical_Bottom, 0F, 0F, 0F); Head_Cross_Vertical_Top = new ModelRenderer(this, 12, 6); Head_Cross_Vertical_Top.addBox(0F, 0F, 0F, 1, 2, 1); Head_Cross_Vertical_Top.setRotationPoint(-0.5F, 10.5F, -0.5F); Head_Cross_Vertical_Top.setTextureSize(64, 32); Head_Cross_Vertical_Top.mirror = true; setRotation(Head_Cross_Vertical_Top, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); //add entity here Base.render(f5); Upright.render(f5); Head_Bottom.render(f5); Head_Side_1.render(f5); Head_Side_2.render(f5); Head_Top.render(f5); Head_Spike_Top.render(f5); Head_Spike_Side_1.render(f5); Head_Spike_Side_2.render(f5); Head_Cross_Horizontal.render(f5); Head_Cross_Vertical_Bottom.render(f5); Head_Cross_Vertical_Top.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) //Add Entity entity here { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); //Add entity here } }