package forestry.api.recipes; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.FluidStack; /** * Provides an interface to the recipe manager of the fermenter. * * The manager is initialized at the beginning of Forestry's BaseMod.load() cycle. Begin adding recipes in BaseMod.ModsLoaded() and this shouldn't be null even * if your mod loads before Forestry. * * Accessible via {@link RecipeManagers} * * @author SirSengir */ public interface IFermenterManager extends ICraftingProvider { /** * Add a recipe to the fermenter * * @param resource * ItemStack representing the resource. * @param fermentationValue * Value of the given resource, i.e. how much needs to be fermented for the output to be deposited into the product tank. * @param modifier * Modifies the amount of liquid output per work cycle. (water = 1.0f, honey = 1.5f) * @param output * LiquidStack representing output liquid. Amount is determined by fermentationValue*modifier. * @param liquid * LiquidStack representing resource liquid and amount. */ public void addRecipe(ItemStack resource, int fermentationValue, float modifier, FluidStack output, FluidStack liquid); /** * Add a recipe to the fermenter. Defaults to water as input liquid. * * @param resource * ItemStack representing the resource. * @param modifier * Modifies the amount of liquid output per work cycle. (water = 1.0f, honey = 1.5f) * @param fermentationValue * Value of the given resource, i.e. how much needs to be fermented for the output to be deposited into the product tank. * @param output * LiquidStack representing output liquid. Amount is determined by fermentationValue*modifier. */ public void addRecipe(ItemStack resource, int fermentationValue, float modifier, FluidStack output); }