package biomesoplenty.biomes; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.entity.passive.EntityChicken; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenHugeTrees; import net.minecraft.world.gen.feature.WorldGenShrub; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenTrees; import net.minecraft.world.gen.feature.WorldGenVines; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.mobs.EntityJungleSpider; import biomesoplenty.api.Blocks; public class BiomeGenJungleNew extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; @SuppressWarnings("unchecked") public BiomeGenJungleNew(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 45; customBiomeDecorator.grassPerChunk = 25; customBiomeDecorator.flowersPerChunk = 4; customBiomeDecorator.orangeFlowersPerChunk = 5; customBiomeDecorator.poisonIvyPerChunk = 1; customBiomeDecorator.generateMelons = true; waterColorMultiplier = 10745289; spawnableMonsterList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1)); spawnableMonsterList.add(new SpawnListEntry(EntityJungleSpider.class, 12, 6, 6)); spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4)); } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { //return (WorldGenerator)(par1Random.nextInt(5) == 0 ? new WorldGenBrazilNut1() : (par1Random.nextInt(10) == 0 ? new WorldGenSandboxTree1() : (par1Random.nextInt(2) == 0 ? new WorldGenBrazilNut2() : (par1Random.nextInt(3) == 0 ? new WorldGenSandboxTree2() : new WorldGenShrub(3, 0))))); return par1Random.nextInt(10) == 0 ? worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenHugeTrees(false, 10 + par1Random.nextInt(20), 3, 3) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true))); } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : new WorldGenTallGrass(Block.tallGrass.blockID, 1); } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); WorldGenVines var5 = new WorldGenVines(); int var55 = 12 + par2Random.nextInt(6); for (int var66 = 0; var66 < var55; ++var66) { int var77 = par3 + par2Random.nextInt(16); int var88 = par2Random.nextInt(28) + 4; int var99 = par4 + par2Random.nextInt(16); int var100 = par1World.getBlockId(var77, var88, var99); if (var100 == Block.stone.blockID) { par1World.setBlock(var77, var88, var99, Blocks.amethystOre.get().blockID, 6, 2); } } for (int var6 = 0; var6 < 50; ++var6) { int var7 = par3 + par2Random.nextInt(16) + 8; byte var8 = 32; int var9 = par4 + par2Random.nextInt(16) + 8; var5.generate(par1World, par2Random, var7, var8, var9); } } /** * Provides the basic grass color based on the biome temperature and rainfall */ @Override public int getBiomeGrassColor() { return 5232218; } /** * Provides the basic foliage color based on the biome temperature and rainfall */ @Override public int getBiomeFoliageColor() { return 3266623; } }