package biomesoplenty.biomes; import java.awt.Color; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; import biomesoplenty.configuration.configfile.BOPConfigurationMisc; import biomesoplenty.worldgen.tree.WorldGenDeadTree; public class BiomeGenQuagmire extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; public BiomeGenQuagmire(int par1) { super(par1); spawnableCreatureList.clear(); spawnableWaterCreatureList.clear(); topBlock = (byte)Blocks.mud.get().blockID; fillerBlock = (byte)Blocks.mud.get().blockID; theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 0; customBiomeDecorator.grassPerChunk = 10; customBiomeDecorator.mushroomsPerChunk = 3; customBiomeDecorator.flowersPerChunk = -999; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; customBiomeDecorator.wheatGrassPerChunk = 3; waterColorMultiplier = 13390080; customBiomeDecorator.generateQuagmire = true; } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = 12 + par2Random.nextInt(6); for (int var6 = 0; var6 < var5; ++var6) { int var7 = par3 + par2Random.nextInt(16); int var8 = par2Random.nextInt(28) + 4; int var9 = par4 + par2Random.nextInt(16); int var10 = par1World.getBlockId(var7, var8, var9); Block block = Block.blocksList[var10]; if (block != null && block.isGenMineableReplaceable(par1World, var7, var8, var9, Block.stone.blockID)) { par1World.setBlock(var7, var8, var9, Blocks.amethystOre.get().blockID, 10, 2); } } } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return new WorldGenDeadTree(false); } /** * Provides the basic grass color based on the biome temperature and rainfall */ @Override public int getBiomeGrassColor() { return 10390377; } /** * Provides the basic foliage color based on the biome temperature and rainfall */ @Override public int getBiomeFoliageColor() { return 10390377; } /** * takes temperature, returns color */ @Override public int getSkyColorByTemp(float par1) { if (BOPConfigurationMisc.skyColors) return 12436670; else { par1 /= 3.0F; if (par1 < -1.0F) { par1 = -1.0F; } if (par1 > 1.0F) { par1 = 1.0F; } return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB(); } } }