package biomesoplenty.blocks.renderers; import net.minecraft.block.Block; import net.minecraft.client.renderer.EntityRenderer; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.Icon; import net.minecraft.world.IBlockAccess; import biomesoplenty.api.Blocks; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; public class FoliageRenderer implements ISimpleBlockRenderingHandler { private final int GRASSTOP = 6; @Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { // Doesn't render in inventory } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { int meta = world.getBlockMetadata(x, y, z); if (modelId == RenderUtils.foliageModel) { if (meta == 0) return renderBlockAlgae(renderer, block, x, y, z); else return renderCrossedSquares(block, x, y, z, renderer); } return true; } @Override public boolean shouldRender3DInInventory() { return false; } @Override public int getRenderId() { return RenderUtils.foliageModel; } public boolean renderBlockAlgae(RenderBlocks renderer, Block block, int x, int y, int z) { Tessellator tessellator = Tessellator.instance; Icon icon = renderer.getBlockIconFromSide(block, 1); if (renderer.hasOverrideBlockTexture()) { icon = renderer.overrideBlockTexture; } float cf = 1.0F; int cl = block.colorMultiplier(renderer.blockAccess, x, y, z); float c1 = (cl >> 16 & 255) / 255.0F; float c2 = (cl >> 8 & 255) / 255.0F; float c3 = (cl & 255) / 255.0F; if (EntityRenderer.anaglyphEnable) { float f4 = (c1 * 30.0F + c2 * 59.0F + c3 * 11.0F) / 100.0F; float f5 = (c1 * 30.0F + c2 * 70.0F) / 100.0F; float f6 = (c1 * 30.0F + c3 * 70.0F) / 100.0F; c1 = f4; c2 = f5; c3 = f6; } tessellator.setColorOpaque_F(cf * c1, cf * c2, cf * c3); float f = 0.015625F; double d0 = (double)icon.getMinU(); double d1 = (double)icon.getMinV(); double d2 = (double)icon.getMaxU(); double d3 = (double)icon.getMaxV(); long l = (long)(x * 3129871) ^ (long)z * 116129781L ^ (long)y; l = l * l * 42317861L + l * 11L; int i1 = (int)(l >> 16 & 3L); tessellator.setBrightness(block.getMixedBrightnessForBlock(renderer.blockAccess, x, y, z)); float f1 = (float)x + 0.5F; float f2 = (float)z + 0.5F; float f3 = (float)(i1 & 1) * 0.5F * (float)(1 - i1 / 2 % 2 * 2); float f4 = (float)(i1 + 1 & 1) * 0.5F * (float)(1 - (i1 + 1) / 2 % 2 * 2); tessellator.addVertexWithUV((double)(f1 + f3 - f4), (double)((float)y + f), (double)(f2 + f3 + f4), d0, d1); tessellator.addVertexWithUV((double)(f1 + f3 + f4), (double)((float)y + f), (double)(f2 - f3 + f4), d2, d1); tessellator.addVertexWithUV((double)(f1 - f3 + f4), (double)((float)y + f), (double)(f2 - f3 - f4), d2, d3); tessellator.addVertexWithUV((double)(f1 - f3 - f4), (double)((float)y + f), (double)(f2 + f3 - f4), d0, d3); tessellator.addVertexWithUV((double)(f1 - f3 - f4), (double)((float)y + f), (double)(f2 + f3 - f4), d0, d3); tessellator.addVertexWithUV((double)(f1 - f3 + f4), (double)((float)y + f), (double)(f2 - f3 - f4), d2, d3); tessellator.addVertexWithUV((double)(f1 + f3 + f4), (double)((float)y + f), (double)(f2 - f3 + f4), d2, d1); tessellator.addVertexWithUV((double)(f1 + f3 - f4), (double)((float)y + f), (double)(f2 + f3 + f4), d0, d1); return true; } private boolean renderCrossedSquares(Block par1Block, int par2, int par3, int par4, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4)); float f = 1.0F; int l = par1Block.colorMultiplier(renderer.blockAccess, par2, par3, par4); float f1 = (l >> 16 & 255) / 255.0F; float f2 = (l >> 8 & 255) / 255.0F; float f3 = (l & 255) / 255.0F; if (EntityRenderer.anaglyphEnable) { float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f4; f2 = f5; f3 = f6; } tessellator.setColorOpaque_F(f * f1, f * f2, f * f3); double d0 = par2; double d1 = par3; double d2 = par4; if (par1Block == Blocks.foliage.get()) { long i1; if (renderer.blockAccess.getBlockMetadata(par2, par3, par4) == GRASSTOP) { i1 = par2 * 3129871 ^ par4 * 116129781L ^ par3 - 1; } else { i1 = par2 * 3129871 ^ par4 * 116129781L ^ par3; } i1 = i1 * i1 * 42317861L + i1 * 11L; d0 += ((i1 >> 16 & 15L) / 15.0F - 0.5D) * 0.5D; d1 += ((i1 >> 20 & 15L) / 15.0F - 1.0D) * 0.2D; d2 += ((i1 >> 24 & 15L) / 15.0F - 0.5D) * 0.5D; } if (renderer.blockAccess.getBlockMetadata(par2, par3, par4) == 10 && renderer.blockAccess.getBlockId(par2, par3, par4) == Blocks.flowers.get().blockID) { renderer.drawCrossedSquares(par1Block, renderer.blockAccess.getBlockMetadata(par2, par3, par4), d0, d1 - 1, d2, 1.0F); } else { renderer.drawCrossedSquares(par1Block, renderer.blockAccess.getBlockMetadata(par2, par3, par4), d0, d1, d2, 1.0F); } return true; } }