package biomesoplenty.particles; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.Direction; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLClientHandler; public class EntityMagicTreeFX extends EntityFX { private static final String texture = "biomesoplenty:textures/particles/magictree.png"; float magicTreeParticleScale; public EntityMagicTreeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) { this(par1World, par2, par4, par6, par8, par10, par12, 1.0F); } public EntityMagicTreeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14) { super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); this.motionX *= 0.10000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.10000000149011612D; this.motionX += par8; this.motionY += par10; this.motionZ += par12; this.particleScale *= 0.75F; this.particleScale *= par14; this.magicTreeParticleScale = this.particleScale; this.particleMaxAge = (int)((8.0D / (Math.random() * 0.8D + 0.2D)) * 64); this.particleMaxAge = (int)((float)this.particleMaxAge * par14); this.particleAge = (particleMaxAge / 16) + (int)((particleMaxAge / 16) * par1World.rand.nextInt(7)); this.noClip = false; } @Override public void renderParticle(Tessellator tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float f = (particleAge + par2) / particleMaxAge * 32.0F; if (f < 0.0F) { f = 0.0F; } if (f > 1.0F) { f = 1.0F; } particleScale = particleScale * f; tessellator.draw(); GL11.glPushMatrix(); GL11.glDepthMask(false); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(770, 1); FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation(texture)); float f6 = (float)this.particleTextureIndexX / 16.0F; float f7 = f6 + 0.0624375F; float f8 = (float)this.particleTextureIndexY / 16.0F; float f9 = f8 + 0.0624375F; float f10 = 0.1F * this.particleScale; if (this.particleIcon != null) { f6 = this.particleIcon.getMinU(); f7 = this.particleIcon.getMaxU(); f8 = this.particleIcon.getMinV(); f9 = this.particleIcon.getMaxV(); } float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); tessellator.startDrawingQuads(); tessellator.setBrightness(150); tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F); tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f7, (double)f9); tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f7, (double)f8); tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f6, (double)f8); tessellator.addVertexWithUV((double)(f11 + par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 + par5 * f10 - par7 * f10), (double)f6, (double)f9); tessellator.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); GL11.glPopMatrix(); FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation("textures/particle/particles.png")); tessellator.startDrawingQuads(); } @Override public void onUpdate() { prevPosX = posX; prevPosY = posY; prevPosZ = posZ; if (particleAge++ >= particleMaxAge) { this.setDead(); } this.setParticleTextureIndex(7 - particleAge * 8 / particleMaxAge); motionY -= 0.0004D; this.moveEntity(motionX, motionY, motionZ); if (posY == prevPosY) { motionX *= 1.1D; motionZ *= 1.1D; } motionX *= 0.9599999785423279D; motionY *= 0.9599999785423279D; motionZ *= 0.9599999785423279D; if (onGround) { motionX *= 0.699999988079071D; motionZ *= 0.699999988079071D; } } }