package biomesoplenty.biomes.vanilla; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.entity.passive.EntityWolf; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenTaiga1; import net.minecraft.world.gen.feature.WorldGenTaiga2; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; import biomesoplenty.biomes.BiomeDecoratorBOP; public class BiomeGenTaigaNew extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; @SuppressWarnings("unchecked") public BiomeGenTaigaNew(int par1) { super(par1); spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 8, 4, 4)); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 10; customBiomeDecorator.grassPerChunk = 1; customBiomeDecorator.violetsPerChunk = 1; } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return par1Random.nextInt(3) == 0 ? new WorldGenTaiga1() : new WorldGenTaiga2(false); //return (WorldGenerator)(par1Random.nextInt(3) == 0 ? new WorldGenNorwaySpruce1() : new WorldGenNorwaySpruce2()); } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = 12 + par2Random.nextInt(6); for (int var6 = 0; var6 < var5; ++var6) { int var7 = par3 + par2Random.nextInt(16); int var8 = par2Random.nextInt(28) + 4; int var9 = par4 + par2Random.nextInt(16); int var10 = par1World.getBlockId(var7, var8, var9); if (var10 == Block.stone.blockID) { par1World.setBlock(var7, var8, var9, Blocks.amethystOre.get().blockID, 8, 2); } } } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return new WorldGenTallGrass(Blocks.foliage.get().blockID, 1); } }