package biomesoplenty.biomes; import java.util.Random; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.worldgen.WorldGenBrush1; import biomesoplenty.worldgen.WorldGenBrush2; import biomesoplenty.worldgen.WorldGenChaparral2; public class BiomeGenBrushland extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; public BiomeGenBrushland(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 10; customBiomeDecorator.grassPerChunk = 6; customBiomeDecorator.thornsPerChunk = 4; customBiomeDecorator.flowersPerChunk = -999; customBiomeDecorator.generateQuicksand = true; } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return par1Random.nextInt(2) == 0 ? new WorldGenBrush2() : (par1Random.nextInt(5) == 0 ? new WorldGenBrush1() : new WorldGenChaparral2()); } /** * Provides the basic grass color based on the biome temperature and rainfall */ @Override public int getBiomeGrassColor() { return 13222271; } /** * Provides the basic foliage color based on the biome temperature and rainfall */ @Override public int getBiomeFoliageColor() { return 11716223; } }