package biomesoplenty.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class WorldGenLog extends WorldGenerator { @Override public boolean generate(World var1, Random var2, int var3, int var4, int var5) { while (var1.isAirBlock(var3, var4, var5) && var4 > 2) { --var4; } int var6 = var1.getBlockId(var3, var4, var5); int var61 = var1.getBlockId(var3 - 1, var4, var5); int var62 = var1.getBlockId(var3 + 1, var4, var5); int var63 = var1.getBlockId(var3 - 2, var4, var5); int var64 = var1.getBlockId(var3 + 2, var4, var5); if (var6 == Block.grass.blockID) { if (var61 == Block.grass.blockID) { if (var62 == Block.grass.blockID) { if (var63 == Block.grass.blockID) { if (var64 == Block.grass.blockID) { for (int var7 = -2; var7 <= 2; ++var7) { for (int var8 = -2; var8 <= 2; ++var8) { if (!var1.isAirBlock(var3, var4 + 1, var5 + var8) && !var1.isAirBlock(var3 - 1, var4 + 1, var5 + var8) && !var1.isAirBlock(var3 + 1, var4 + 1, var5 + var8)) return false; } } var1.setBlock(var3, var4 + 1, var5, Block.wood.blockID, 4, 2); var1.setBlock(var3 - 1, var4 + 1, var5, Block.wood.blockID, 4, 2); var1.setBlock(var3 + 1, var4 + 1, var5, Block.wood.blockID, 4, 2); return true; } else return false; } else return false; } else return false; } else return false; } else return false; } }