Commit Graph

123 Commits

Author SHA1 Message Date
Adubbz 6f20f2770b Fast graphics no longer use the new smoothing 2013-10-18 18:42:18 +11:00
Adubbz aafe1d0180 Removed debug messages as it works properly now 2013-10-18 06:23:57 +11:00
Adubbz b777834787 Added debug console output and more messing with obfuscated names 2013-10-18 06:01:51 +11:00
Adubbz 84ecd43af2 Yay for forgetting to account for things! 2013-10-17 20:40:22 +11:00
Adubbz 658c5b3184 More mapping corrections 2013-10-17 20:30:07 +11:00
Adubbz 2bbdfdf4ea Fixed obfuscated mappings 2013-10-17 20:22:29 +11:00
Adubbz 6a64b26885 Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water). 2013-10-17 18:32:13 +11:00
Adubbz 6fc4422b66 Spring cleaning 2013-10-16 16:33:43 +11:00
Adubbz 3e8fda0f26 Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself) 2013-10-16 16:29:49 +11:00
Amnet 937374350a Hopefully fixing the phantoms suffocating players in walls. 2013-10-11 17:52:13 +02:00
Amnet b66dceb7e3 Added a possibility to disable mobs. 2013-10-11 16:28:13 +02:00
Amnet 4ae30209d2 Disabled MFR and TE mod cross integration to prevent crashes. 2013-10-10 11:06:29 +02:00
samrg472 9cde7c5ba5 Restore compatibility with MFR, fixes #86 2013-10-04 21:03:38 -04:00
Amnet 15ea622866 Updated ore dictionary entries for mod cross integration. 2013-10-02 00:30:53 +02:00
Matt Caughey ed600efd33 Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty. 2013-09-30 05:16:08 -04:00
Matt Caughey 23cc2df6ed Tweaked the Tropics more 2013-09-29 22:36:35 -04:00
Adubbz e61e91ff08 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-09-30 11:41:48 +10:00
Adubbz 66f7ed4338 Increased Phantom spawn rates 2013-09-30 11:41:33 +10:00
Matt Caughey 096c3a995e Tweaked the Tropics biome 2013-09-29 07:46:20 -04:00
ted80-PC c98636b6de Random palm trees 2013-09-29 12:50:35 +02:00
ted80-PC 2e6207e73d Random pine trees 2013-09-29 11:16:32 +02:00
Matt Caughey 9b97f207ca Added a Sacred Oak sapling 2013-09-28 18:53:14 -04:00
Matt Caughey 600781cb18 Fixed massive tree trunks again 2013-09-28 07:25:23 -04:00
Matt Caughey ac220d1f89 Fixed tree trunks 2013-09-28 06:51:39 -04:00
Matt Caughey cbf3a77863 Attempt as massive oak trees 2013-09-28 06:33:51 -04:00
Matt Caughey ca2783b4f0 Tweaked some achievement icons 2013-09-28 00:13:03 -04:00
Matt Caughey 518f0528d0 Tweaked the Wasteland a bit and changed max/min height of the Marsh 2013-09-27 23:37:16 -04:00
Matt Caughey 56e4a7deca Made reeds generate based on the distance to land rather than the depth of the water 2013-09-27 21:42:34 -04:00
Matt Caughey 0050fcff48 Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest. 2013-09-27 17:27:39 -04:00
Matt Caughey 435a20c2b3 Added reeds to more biomes 2013-09-27 16:58:55 -04:00
Matt Caughey c1fdf456c1 Redwood Forest tweaks 2013-09-27 16:31:57 -04:00
Matt Caughey 47bd4d85ac Added a redwood shrub thing to Redwood Forests 2013-09-27 02:41:54 -04:00
Adubbz acb1fb352b Revert "Test run of a new version checker for Forge"
This reverts commit df2a2c78d0.
2013-09-26 13:50:38 +10:00
Adubbz df2a2c78d0 Test run of a new version checker for Forge 2013-09-26 12:16:33 +10:00
Adubbz 04d3792b02 Switched to the vanilla localisation system. Note to localisation helpers: I did already convert all of the current localizations, however i can't guarantee i haven't stuffed anything up by mistake. If i have, feel free to submit a pull request. 2013-09-25 20:49:56 +10:00
Amnet 3dd2e0d069 Added checks for Forge version to fix serverside crashes. 2013-09-25 08:58:30 +02:00
Amnet a2cc2b1ad0 Backwards compatibility to 1.6.2. 2013-09-25 00:19:09 +02:00
Adubbz 67b15ddfee New bamboo rendering 2013-09-24 17:53:43 +10:00
Matt Caughey 2278082d41 Removed short grass from the Marsh 2013-09-23 21:38:15 -04:00
Matt Caughey bbdf2bafb6 Tweaked reed item texture 2013-09-23 20:52:02 -04:00
Matt Caughey 4c4bbca9a6 Tweaked reed gen further 2013-09-23 20:34:29 -04:00
Matt Caughey 1147f017a3 Tweaked reed gen 2013-09-23 20:20:50 -04:00
Matt Caughey cfbb6e527a Added reed gen 2013-09-23 19:55:28 -04:00
Adubbz e2547f6f1d Fixed crash bug with reeds 2013-09-24 09:32:22 +10:00
Adubbz 05945b7bcd Take 2 at reeds 2013-09-24 09:14:59 +10:00
Adubbz 1fc72b635f Fixed reed rendering 2013-09-24 08:55:39 +10:00
Matt Caughey 306770be61 Changed reeds to river cane, started adding proper reeds 2013-09-23 15:02:46 -04:00
Matt Caughey 2109287bee Added mud to Marshes 2013-09-23 12:19:52 -04:00
Matt Caughey 5de8e60389 Added wheat grass and damp grass to biomes that didn't have them 2013-09-22 12:06:35 -04:00
Adubbz 4167bd1edd Fixed Forge specific version dependancy 2013-09-22 15:35:37 +10:00